| Age | Commit message (Collapse) | Author |
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Using covers should give a consistent look to dolphin's library.
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Android: Add default touch button overlay
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Android: Clear controller binding by long press on TV
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The TV interface can't 'click' the clear button, this gives TV a way to clear
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This sets up default positions for touch buttons so they are not just bunched in the corner on a fresh install. Also added a toast when emulation starts on how to edit button layout
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Android: Add exit to phone emu menu
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Android: Settings refactor & Fix custom game settings
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Some phones that have capacitive nav bar buttons disable those buttons while in emulation. This gives those devices a way to exit
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Per-Game settings now load the settings in this order
1. Emulator Settings
2. Default Settings of the Game that we ship with Dolphin
3. Custom game settings the user have
where the later always overides the former in case of collision, then
we show that on the UI to make it clear to the user which settings being
used.
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Some of the write checks do an & on the result, returning 0 will allow these fails to be caught.
Updated the default WiimoteNew to set wiimotes 2-4 to be disabled on new install. No reason to have these
enabled unless there is actually a 2+ players
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Apparently there was a different section names used by the custom game
settings that caused Android to have those settings broken for
some sections like the graphics one. This adds the map between the generic
settings <> custom settings.
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1. Create Settings class the encaupslate the loading/saving of all settings
2. Decouple the logic of saving the settings into 3 different config files
from the UI code.
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This only moves the settings feature, the rest will be moved slowely later
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Index was off by one, so if you enabled Emulated Controller for
wiimote1, it would set the 'Source = 1' for wiimote0.
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A little background: Android has 8 controller setup, 4 gamecube pads and 4 wiimote pads. When the static GCPadNew.ini and wiimotenew.ini is created, pads 0-3 are gc 1-4, and 4-7 are wii 1-4. Problem was the settings set wii controllers as pads 1-4, instead of 4-7. So any setting for wiimote1, was set for gc2(padID 1). Which is why the only wiimote to work was 4, since it mapped to padID 4, which is actually wiimote1.
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Android: Support for AndroidTV Oreo Homescreen channels
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This class has no state.
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Some controllers have axes that are stuck to values like 0.5 or 1.
Starting with PR #6123, when you press a control to map, Dolphin will
immediately think that such an axis is the axis that you want to map.
This commit fixes that issue (https://bugs.dolphin-emu.org/issues/10909)
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Android: Make touch joystick re-centering configurable
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This align the Android UI with the desktop UI
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1. Add General Section
2. Move the Aspect Ration Settings from the Enhancmenets Section to
the General section to match the desktop GUI.
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- Video Settings to Graphics Settings
- CPU Settings to Config
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Before we used different way of identifying which settings menu to
show, someotimes we used the section name, other times we used the
settings file name. This one replaces all those different ways by just
one way based on a menu tag which is more clear and easy to follow.
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Android: Properly set default Internal Resolution
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Update Android Gradle to 3.1.3 and minor improvements
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Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
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Needed in order for the next commit to get rid of the SQLite database.
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Android: Initial implementation of Interface submenu
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This fixes the oddity of having to manually refresh after adding a
folder that contains games for a different tab than the one you're on.
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