| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-09-01 | Merge pull request #9042 from Ebola16/FP | LC | |
| Android: Minor cleanup | |||
| 2020-09-01 | Merge pull request #9052 from Ebola16/GCAT | LC | |
| Android: Better GCAdapter scanning thread management | |||
| 2020-08-31 | Android: Remove unused files | Ryan Meredith | |
| 2020-08-31 | Android: Minor cleanup 2 | Ryan Meredith | |
| 2020-08-31 | Android: Minor cleanup | Ryan Meredith | |
| 2020-08-31 | Android: res cleanup | Ryan Meredith | |
| 2020-08-27 | Android: Better GCAdapter scanning thread management | Ryan Meredith | |
| 2020-08-21 | Android: Prevent getSetting ClassCastExceptions in ItemViews | Ryan Meredith | |
| 2020-08-17 | Merge pull request #9024 from JosJuice/android-wiimote-false | LC | |
| Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker | |||
| 2020-08-17 | Android: Take RTL layout into account for menu animations | JosJuice | |
| 2020-08-11 | Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker | JosJuice | |
| The default values need to match the default values defined in C++. | |||
| 2020-08-09 | Android: Rewrite GetRenderSurfaceScale in Java | JosJuice | |
| Long sequences of JNI calls are both hard to read and slow. | |||
| 2020-08-06 | Merge pull request #9009 from JosJuice/android-settings-recreation | LC | |
| Android: Fix SettingsActivity lifecycle management | |||
| 2020-08-06 | Merge pull request #9010 from JosJuice/android-settingsadapter-redundant-static | LC | |
| Android: Remove some static variables from SettingsAdapter | |||
| 2020-08-05 | Android: Fix SettingsActivity back stack behavior after stop+start | JosJuice | |
| Fixes the behavior where the settings activity would go back to the top-level menu after switching to a different app and back. | |||
| 2020-08-05 | Android: Persist Settings using ViewModel | JosJuice | |
| Just for maintainability. This is a shorter and more standard solution compared to our current one where the Fragment persists the Settings and passes it to the Activity. | |||
| 2020-08-05 | Android: Remove some static variables from SettingsAdapter | JosJuice | |
| All of these have non-static equivalents (mView and mClickedItem). | |||
| 2020-08-05 | Android: Properly restore state of SettingsActivityPresenter | JosJuice | |
| Fixes https://bugs.dolphin-emu.org/issues/10815 | |||
| 2020-08-02 | Merge pull request #8966 from Ebola16/WP | JosJuice | |
| Android: Clear game profiles and GameSettings | |||
| 2020-08-02 | Merge pull request #8978 from Ebola16/RS | JosJuice | |
| Android: Settings and Emulation activities skip (Tv)MainActivity library rescan | |||
| 2020-08-02 | Merge pull request #7252 from Ebola16/Log | JosJuice | |
| Android: Add Log Configuration to UI | |||
| 2020-08-02 | Merge pull request #8858 from Ebola16/PUP | JosJuice | |
| Android: Add Pause / Unpause Emulation Toggle | |||
| 2020-07-29 | Android: Add Pause / Unpause Emulation Toggle | Ryan Meredith | |
| 2020-07-29 | Android: Remove touchscreen check for rumble | JosJuice | |
| That a device doesn't have a touchscreen doesn't necessarily mean that it doesn't support rumble (though it is usually the case). setPhoneVibrator already contains a check for whether the device supports rumble, so we can simply remove the touchscreen check. | |||
| 2020-07-28 | Android: Set preferMinimalPostProcessing="true" | JosJuice | |
| When using the combination of Android 11 and HDMI 2.1, this will send a signal to the TV suggesting it to switch to a low latency mode ("game mode"). | |||
| 2020-07-24 | Android: Add Log Configuration to UI | Ryan Meredith | |
| 2020-07-24 | Android: Clear game profiles and GameSettings | Ryan Meredith | |
| 2020-07-24 | Android: Settings and Emulation activities skip (Tv)MainActivity library rescan | Ryan Meredith | |
| 2020-07-20 | Android: Remove hacks for Wii Remote extension and video backend settings | JosJuice | |
| 2020-07-14 | Merge pull request #8953 from JosJuice/android-target-sdk-29 | LC | |
| Android: Increase targetSdkVersion to 29 | |||
| 2020-07-12 | Android: Use system cache directory as cache directory | JosJuice | |
| This lets Android automatically delete data in the cache directory when the device is running low on space or when Dolphin is uninstalled. | |||
| 2020-07-12 | Android: Increase targetSdkVersion to 29 | JosJuice | |
| Since updating to 28 took us so long that Google Play started requiring updates to target 28 before we actually merged the PR that made us target 28, I'm trying to get the update to 29 done early. Setting targetSdkVersion to 28 would normally force scoped storage on us, which we do not support yet. However, we can easily avoid this by setting android:requestLegacyExternalStorage="true". There will be no such luxury with targetSdkVersion 30, however... | |||
| 2020-07-08 | Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions | JosJuice | |
| saveControlPosition was not applying the _H part of the key. | |||
| 2020-07-08 | Merge pull request #8907 from JosJuice/android-overlay-stick-gate | LC | |
| Android: Use octagonal stick gate in overlay | |||
| 2020-07-08 | Merge pull request #8896 from JosJuice/android-game-details-scroll | LC | |
| Android: Wrap game details dialog in ScrollView | |||
| 2020-07-08 | Merge pull request #8906 from JosJuice/android-button-id-typo | LC | |
| Android: Fix button ID typo | |||
| 2020-07-04 | Android: Update "Speed Limit" for "Unlimited" value | Ryan Meredith | |
| 2020-06-29 | Android: Don't use square stick calibration | JosJuice | |
| This essentially reverts d9c78d5. Thanks to the previous commit, the touch controls issue which was fixed by d9c78d5 is still fixed. The behavior for gamepads is reverted, bringing back the ability to run diagonally in games that had trouble with it after d9c78d5. | |||
| 2020-06-29 | Android: Enfore correct stick gate in overlay | JosJuice | |
| Currently, the touch controller overlay uses a square gate for sticks. This commit changes that so that it instead uses the stick gate configured in the INI, which ensures that the values sent to the core are appropriately scaled regardless of what is configured in the INI and makes the overlay look nicer if the INI is set to a stick gate that matches the graphics. | |||
| 2020-06-28 | Android: Fix button ID typo | JosJuice | |
| Probably didn't actually break anything in practice due to how the code for sticks works, but still. | |||
| 2020-06-25 | Android: Wrap game details dialog in ScrollView | JosJuice | |
| This makes the dialog scrollable if the contents don't fit on the screen. This happens for me in landscape but not in portrait. | |||
| 2020-06-25 | Merge pull request #8891 from JosJuice/file-details | Tilka | |
| Show file format details in game properties | |||
| 2020-06-21 | Show file format details in game properties | JosJuice | |
| 2020-06-21 | Merge pull request #8803 from Ebola16/ANDROID | JosJuice | |
| Android: Android INI section and make platform tab selection an INI setting | |||
| 2020-06-21 | Merge pull request #8739 from Ebola16/GCOVERLAY | JosJuice | |
| Android: Separate GameCube overlay refresh logic | |||
| 2020-06-17 | Android: Make last platform tab selection an INI setting | Ryan Meredith | |
| 2020-06-17 | Add new file format RVZ based on WIA | JosJuice | |
| 2020-06-17 | Add an early version of WIABlobReader | JosJuice | |
| It can currently only read the first 0x80 bytes of a disc image, which is enough for identifying it but not for doing anything else. | |||
| 2020-06-16 | Merge pull request #8860 from Ebola16/Emu | Tilka | |
| Android: Disallow multiple launcher activities | |||
| 2020-06-16 | Android: Separate GameCube overlay refresh logic | Ryan Meredith | |
