| Age | Commit message (Collapse) | Author |
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Added Opacity controls for the user to customize the opacity of their touchscreen controls. Also, placed both Scale and Opacity settings into one window/option called Adjust Controls.
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See the comment I added to the code. This is a rather serious
issue for Android TV users from what I've heard.
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Android: Use storage access framework for game list
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To catch people who try to use unsupported formats.
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In 8c723d0, I intended to update the main activity, emulation
activity and game properties dialog, but I forgot to actually
update the game properties dialog. This commit fixes that.
The changes outside of GamePropertiesDialog.java are just
to hide the Wii controller settings for GameCube games.
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Android: Only have one settings entrypoint per activity/dialog
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Basically, instead of having one button for config, one button
for graphics settings and so on, we now have just one settings
button which takes you to a screen where you pick between
config/graphics/GameCube controllers/Wii Remotes.
The main reason I want to do this is because people still have
trouble finding Overlay Controls in the "new" in-game menu.
Typically (depending on the screen size and the length of the
game name), the scrollable part of the menu can fit 4 items,
and merging Config and Graphics Settings into one item would
move Overlay Controls from 5th place to 4th place (assuming the
user doesn't have savestates enabled), which makes it findable
even for users who don't realize the menu can be scrolled.
The dialog that's shown when long pressing a game in the game
list is also shortened. While not a pressing matter, I think
it was getting a bit long.
An additional reason to do this is because we probably will
want to make it possible to edit the controller settings
from the in-game menu at some point in the future. With the
old approach, this would require us to dedicate a whopping 4
menu items just for settings (not including Overlay Controls),
which I think is excessive.
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Android: Use storage access framework for custom SD card paths
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Android: Move orientation setting to main settings screen
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Android: Clear Log file
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There is now a more general way of resetting settings,
so we don't need this.
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This is particularly important for game INIs, where a setting being
unset is not the same as it being set to the default value.
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See https://github.com/dolphin-emu/dolphin/pull/9095#pullrequestreview-535576465
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Android: Remove hacks for Wii Remote extension setting, round 2
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Android: Re-add motionControlsEnabled to clearWiimoteNewIniLinkedPreferences
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This acts as a hint to both people and automated tools
that a variable or method shouldn't be renamed or removed.
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Content URIs stop working if Dolphin loses permissions,
which happens for instance when reinstalling Dolphin.
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Hopefully fixes https://bugs.dolphin-emu.org/issues/12316.
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I moved it from the main settings screen to the in-game menu
in PR 8439 so that it could be changed while a game is running,
but now that the main settings can be accessed while a game is
running, there's no reason to not put it in the main settings.
https://bugs.dolphin-emu.org/issues/12067
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The previous commit made this easy to reproduce when launching
an invalid disc image with the phone rotated incorrectly.
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Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
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This makes EmulationActivity automatically close if booting
fails, and lets us get rid of s_emulation_end_event.
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Android: Rename path variable in ConvertFragment
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Android: Make scrollbar for in-game menu always visible
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Android: Call saveSettings in EmulationActivity.onStop
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This is part of my efforts to add support for scoped storage.
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I didn't realize that onSaveInstanceState doesn't get called
when finishing the activity.
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Android: Suppress warnings in EmulationActivity
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Android: Update IR sensitivity default values
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