| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-01-29 | Android: Fix incorrect include of PostProcessing.h | JosJuice | |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon | |
| SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel. | |||
| 2021-05-20 | Android: Use JNI for getting post-processsing shaders | JosJuice | |
| The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead. | |||
