| Age | Commit message (Collapse) | Author |
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Android Studio project.
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More futureproof if anything else is added to the layout.
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This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
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The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
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If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
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one another.
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-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
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text doesn't fit. Also set both text fields to a slightly lighter color.
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and darken the game title text a little
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Most fragments are not implemented yet. This is just a working base framework for it.
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Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this.
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Conflicts:
Source/Android/res/values-ja/strings.xml
Source/Android/res/values/strings.xml
Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
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gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is.
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settings. Let the user do this on their own.
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locations chosen in the input overlay configuration settings. Documented the hell out of how the initialization of the Drawables works inside InputOverlay.java.
Also made the use of InputOverlayItem.java obsolete. So this is now removed.
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Makes the buttons appear uniformly on the overlay config activity.
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screen.
Still a bit of a mess, but this will get cleaned up during finalizations.
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new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
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an actual list view now.
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them into their own activity called EmulationActivity.
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file. This will allow the addition of other components in the future, such as overlays, etc.
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uses its own independent adapter (I have no idea why this wasn't done in the first place).
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Since the UI layouts are exactly the same.
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Turns out someone disabled it in the list view initially. No more custom implementation now.
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appropriate packages to make things cleaner.
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being a single view with settings from all components being displayed, I have broken it into sections. This future-proofs the settings menu in the sense that it won't get cluttered before people start asking "Hey, shouldn't this be broken into sections?".
As of this commit, it is broken into CPU Settings and Video Settings.
I also simplified the code that is responsible for setting the valid CPU cores and video backends by simply making UI string arrays that get chosen, based on the platform the Android device is running on.
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folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners.
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See here for how it looks: http://i.imgur.com/CGX9NTt.png
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to have the subtitle "Folder" when it's visibly indicated by the icon of a folder next to it.
Now it looks like this: http://i.imgur.com/CbUSqgg.png
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have removed it accidentally during the previous large refactor.
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This is what it now looks like: http://i.imgur.com/KOZgA1i.png
As usual, if any bugs arise from this rather large change. Please report it so I can fix it.
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Added an example translation (Japanese). So now the Android version can both display in English and Japanese, depending on what the Android device's system language is set to.
Also did a tiny clean-up of InputConfigItem.java so that the parameters are slightly more descriptive.
Now, to do a translation in [x] language, all you have to do is take the normal English strings.xml and translate the XML entries into said language, and simply make a folder in the /res/ sub-directory in the form of values-[region code]. IE) With the Japanese translation, it is in the folder /res/values-ja
No configuration other than that is needed. After doing the above, the language should load fine on any device when set to that specific system language.
By default, if a translation file does not exist for a given system language. The app will automatically fall back to using the English translation.
This *should* be bug-free since I did check everything multiple times. But if any issues occur, please report them so that I can fix them.
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support it.
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library for their navigation drawer support. Overall cleanup.
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setting, and video backend in the settings"
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