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path: root/Source/Android/res/values/strings.xml
AgeCommit message (Collapse)Author
2015-05-02Convert the Android source code to the directory structure of a Gradle-based ↵Eder Bastos
Android Studio project.
2015-01-18[Android] Expose aspect ratio to the video settings.Ryan Houdek
2014-12-28Android: Fix a typo (Depthn -> Depth)Lioncash
2014-12-26[Android] Add support for sterescopy configuration.Ryan Houdek
This menu allows us to configure the stereoscopy video settings if the device supports it. This menu is only enabled if the hardware supports everything needed to use the feature.
2014-09-19Show OpenGL or OpenGL ES on Android depending on what the device supports.Ryan Houdek
Reduces confusion for the users
2014-08-28Update shown CPU cores in the Android UI.Ryan Houdek
Only show the JIT cores on x86_64(Will have its own issues once we reach that point) Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-07-30Remove JitArmIL files from the project.Ryan Houdek
Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-16Merge pull request #580 from SeannyM/smaller-bLioncash
[Android] User configurable input overlay scaling
2014-07-15[Android] Onscreen controls better resemble GC and user configurable scalingSean
2014-07-14Display file size in GiB instead of bytes.Eder Bastos
2014-06-08Fix the capitalization of "GameCube" throughout the project.Paul Olszewski
2014-05-05Adds support for the PP shaders in the Android UI.Ryan Houdek
Copies over the PP shaders to the APK's assets and installs them on run. Exposes them via the video settings UI. This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-02-06Remove Cache DL option from Android UIRyan Houdek
This option has been removed entirely from Dolphin, so remove the option from Android
2014-01-26[Android] Implement CPU info retrieval within the about menu.Lioncash
ARM only at the moment. Could potentially support x86 and MIPS if necessary. Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-07[Android] Initial implementation of the extended info menu.Lioncash
Most fragments are not implemented yet. This is just a working base framework for it.
2013-12-12[Android] Fix gamepad input.Ryan Houdek
2013-11-29Merge branch 'master' into android-new-control-input-overlayRyan Houdek
Conflicts: Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24[Android] Fix the check for the Qualcomm graphics driver version for v53 ↵Ryan Houdek
drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3.
2013-11-24Merge branch 'master' into android-new-control-input-overlayRyan Houdek
Conflicts: Source/Android/res/values-ja/strings.xml Source/Android/res/values/strings.xml Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-19[Android] Basic Wiimote binding settings now implemented.Lioncash
2013-11-19[Android] Basic UI functionality for enabling/disabling aforementioned ↵Lioncash
Gamecube controllers.
2013-11-19[Android] Expand the input binding UI in the settings to handle 4 Gamecube ↵Lioncash
controllers in the future. Other changes: - Broke out MotionAlertDialog into it's own separate class. - Made a preference specifically for handling input bindings.
2013-11-15[Android] Add ability to take screenshots into the emulation menu.Lioncash
2013-11-15[Android] Externalize the device compatibility warning strings.Lioncash
2013-11-15[Android] Indicate whether or not the device supports NEON within the About ↵Lioncash
fragment.
2013-10-28[Android] More cleanup. We don't need the preference to enable/disable the ↵Lioncash
overlay in the video preferences anymore.
2013-10-26[Android] Fix the super-mature string that was a placeholder for the title ↵Lioncash
for the overlay configuration setting. Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-25[Android] Add the capability to dynamically enable and disable the input ↵Lioncash
overlay during emulation.
2013-10-24[Android] Refactor InputConfigFragment a little bit in preparation for the ↵Lioncash
implementation of the new input overlay. This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago. Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-10[Android] Actually show the currently selected CPU core and video backend ↵Lioncash
within the settings screen.
2013-10-09Add the JITIL Arm recompiler to the Android settings.Ryan Houdek
2013-10-06[Android] Tegra 4 'support.' This brings up the OpenGL backend to support ↵Ryan Houdek
Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes. It changes the string in the Android backend select to just OpenGL ES. Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend. Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support. The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes. Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers. Changes GLFunctions.cpp to grab the correct Tegra extension functions. Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2 Adds a GLSLES2 to the GLSL_VERSION enum. Disable the SamplerCache on Tegra since Tegra doesn't support samplers... Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it. Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-01[Android] Externalize how the formatting is used in the file size string, ↵lioncash
the file clicked string, and the current dir string.
2013-09-23Merge branch 'master' into android-core-controlRyan Houdek
2013-09-22[Android] Add a JP version of the string for FSAA. Also correct the English ↵Lioncash
string too.
2013-09-22[Android] Fix typo, FSAA stands for full scene antialiasing.Ryan Houdek
2013-09-22[Android] Add in FSAA option.Ryan Houdek
2013-09-16[Android] Slightly change the layout of the AboutFragment. Looks more like ↵Lioncash
an actual list view now.
2013-09-12[Android] Add a fastmem option to the cpu options, default disabled.Ryan Houdek
2013-09-07[Android] Fix the input binding string.Lioncash
Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-04[Android] Display the name of the control that is being bound in the input ↵Lioncash
settings. Makes the binding description more informative.
2013-09-04[Android] Remove unused strings from the resource XML files.Lioncash
2013-09-01Merge branch 'master' of https://code.google.com/p/dolphin-emu into ↵Lioncash
android-core-control
2013-09-01[Android] Add the option to show the on-screen FPS counter.Lioncash
2013-08-29[Android] Add a button in the emulation view that allows a person to exit ↵Lioncash
emulation and go back to the game list. However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
2013-08-29[Android] Preliminary save-state support. Have the UI set up. Crashes with ↵Lioncash
SIGABRT however.
2013-08-25[Android] Woops forgot to commit the new resource strings.Lioncash
2013-08-24[Android] Better description for the dual core option.Lioncash
2013-08-23[Android] Fix some redundancy in the category names for the settings menu. ↵Lioncash
In a menu named "Settings" (which is shown in the top left) we have the categories, "CPU Settings" and "Video Settings" - but the fact they are settings pages is already established at this point so it's redundant. Just made them "CPU" and "Video" instead. Also changed the description for dual-core They now look like this: http://i.imgur.com/qieaKmL.png
2013-08-23[Android] Add an option to clear the game list.Lioncash