| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-06-11 | [Android] Remove artificial limitation to not leave the sdcard directory. ↵ | Ryan Houdek | |
| Keep screen on while running. | |||
| 2013-05-26 | [Android] Properly open the navigation drawer when pressing menu or back in ↵ | Ryan Houdek | |
| the game list. | |||
| 2013-05-25 | [Android] Disable OpenGL in the settings menu since it doesn't work yet. ↵ | Ryan Houdek | |
| Change some theme settings so the back button shows up on screen where needed. | |||
| 2013-05-22 | [Android] Make it less stupid to add a folder to the search list. Now just ↵ | Ryan Houdek | |
| hit the menu button and select 'Add current folder' | |||
| 2013-05-20 | [Android] Redo the Settings menu, Can now change the CPU Core, dual core ↵ | Ryan Houdek | |
| setting, and video backend in the settings" | |||
| 2013-05-19 | [Android] Beginning of setting menu, doesn't do anything yet. | Ryan Houdek | |
| 2013-05-17 | [Android] Support DFF files in the interface. | Ryan Houdek | |
| 2013-05-05 | [Android] Allow the user to select multiple browse paths. | Ryan Houdek | |
| 2013-04-24 | Remove something that slipped through the last commit. | Lioncash | |
| Don't even know why that was there. | |||
| 2013-04-24 | [Android] WINDOW_SERVICE should be accessed statically. | Lioncash | |
| (it's a static final variable in the Context class, so... yeah). | |||
| 2013-04-23 | Missed a few asset copies | Ryan Houdek | |
| 2013-04-23 | Generally make the Android UI better. | Ryan Houdek | |
| 2013-04-20 | Fix making the config directory so copying over assets won't fail. | Ryan Houdek | |
| 2013-04-15 | Android Related - A tiny simplification/readability change for NativeListView. | Lioncash | |
| In this case, contains functions pretty much the same way, just more readable. | |||
| 2013-04-14 | Add a Androind ControllerInterface class for allowing input in a non-hacky ↵ | Ryan Houdek | |
| way. Add a default GCPad.ini file so it actually works. | |||
| 2013-04-14 | Removes the Java ButtonManager for one in the C++ source so the OSD class ↵ | Ryan Houdek | |
| can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp | |||
| 2013-03-24 | Big commit. Fix running the APK, I had missed a view in the manifest. Clean ↵ | Ryan Houdek | |
| up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. | |||
| 2013-03-19 | Android mega commit of trash. | Ryan Houdek | |
