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Default values for settings need to be the same in Kotlin and C++,
otherwise settings that haven't been changed by the user will be shown
as having one value in the Android GUI but treated as having a different
value in the core.
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This lets users select Triforce Baseboard for SI and SP1. Limitations:
* The test, service and coin buttons can be bound to gamepads and other
physical inputs, but aren't available in the touch input overlay.
* The IP redirections are exposed to the user as a raw string rather than
a table like in DolphinQt.
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Qt/Android: CPU Clock Override max to 500%
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Explicitly transfer control of SYSCONF to emulated system
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The functions SaveToSYSCONF and LoadFromSYSCONF contain checks for
whether emulation is running. The intent of this is that when we're
emulating a Wii, the emulated system may write to SYSCONF whenever it
likes and does not expect anything else to write to SYSCONF, so the
host code shouldn't access SYSCONF while emulation is ongoing. However,
Core::IsRunning is an imperfect proxy for whether we've handed over
control of SYSCONF to the emulated system yet, as the actual handover
happens at a slightly different point in time than when the emulation
state is changed. This usually isn't a problem, but in theory it could
be a determinism problem if a setting is changed right as emulation is
starting, or it could cause the emulated software to briefly misbehave
if a setting is changed right as emulation is stopping.
Things got worse in 72cf2bdb87f09deff22e1085de3290126aa4ad05 when I
replaced the Core::IsRunning calls with !Core::IsUninitialized. With
IsRunning, there was be a period of time where SYSCONF should have been
protected but wasn't. With !IsUninitialized, there was a period of time
where SYSCONF shouldn't have been protected but was, and crucially, this
period of time included the moments where we do setup and teardown of
the emulated NAND, which broke transferring SYSCONF settings between the
host and the guest. 72cf2bdb87f09deff22e1085de3290126aa4ad05 was
reverted because of this.
This commit adds a flag that we explicitly flip when control is handed
over to or from the emulated system. This protects the SYSCONF file
for exactly as long as is needed.
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Previously, when an input device was connected or disconnected, we would
recreate all devices. This commit makes it so we only touch the relevant
device instead. This matters because recreating a device causes us to
drop all held buttons for that device. Due to Android only delivering
inputs as events, we're unable to poll for currently held buttons when
recreating a device.
This recently became a problem for users of Ayn devices due to a
firmware update. Every now and then, something about the display
viewports changes, triggering an update to an input device that I assume
is a touch input device. This input device isn't something users
normally map in Dolphin's controller settings, but it changing was
causing Dolphin to drop all held buttons for the device's built-in
gamepad as well as any other connected gamepads.
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State: Simplify interthread communication and general cleanups.
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integrating it into core configuration and both Qt and Android UIs.
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now always non-blocking for the caller, but appropriately block the CPU thread as needed.
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c++23: Replace Common::ToUnderlying with std::to_underlying
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Android: Add build output folders to gitignore
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Android: Switch to Theme.Material3.DynamicColors
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Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
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Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
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* This fixes some UI elements (3-dot menu background, status bar when scrolling down in settings) not following Material You colors.
* It doesn't cause any issues on Android versions without dynamic colors (tested on Android 9, 11, 16)
Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
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* Fixes deprecation warning
Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
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Android: Remove CompletableFuture
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Android: Convert Log to Kotlin
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Simonx22/android/controllerinterface-handlerthread
Android: Use Android's HandlerThread in ControllerInterface instead of our own implementation
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Android: Tweak dialog_login.xml layout
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This is an Android port of 7ed61c50a1. It looks like we don't have
descriptions for any of the RetroAchievements settings in the Android
GUI, so I haven't added descriptions for these two new settings either.
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This makes the login dialog look more balanced when "Logging In" or
"Login Failed" is visible.
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Android Studio was complaining about these because their directions
didn't match the text alignment, but in this layout they have no effect
anyway.
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LoginDialog sets these to gone when a login starts or fails. Whether we
use gone or invisible needs to be consistent between LoginDialog and the
XML file, otherwise we'll blank space that shows up or disappears when
login starts or fails.
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Android Support for RetroAchievements
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We only use this class in one in one single function since its introduction with 12aa1071cbb30269cd6526cfbbcd3c4143d584ac in 2021. If we do need it elsewhere we can always bring it back.
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Android: Convert NativeLibrary to Kotlin
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Modify the RetroAchievements login code in Android to pass in a callback, pop a message if login fails, close the login box if it succeeds.
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own implementation
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Android: Convert CompressCallback to Kotlin
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I forgot to update this, which broke installing GPU drivers
Co-Authored-By: OatmealDome <OatmealDome@users.noreply.github.com>
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Android: Convert stereo settings to floats
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These settings were recently changed with 113c86f1b4661c7e300d3867cd26ed26b2640f2a to be floats instead of ints.
This commit also changes the Android UI to use the direct convergence value instead of the percentage to match the Qt UI.
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Android: Update dependencies
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Android: Convert NetworkHelper to Kotlin
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Disables state loading and emulation speeds below 100% when RetroAchievements hardcore mode is enabled.
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Android: Treat EmulationActivity dialog dismiss the same as OK
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Core: Let any thread call previously host-thread-only functions
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