| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-10 | Android: Reload Wii Remote settings upon saving them | Ryan Meredith | |
| 2020-04-03 | Remove unused function Host_UpdateProgressDialog | JosJuice | |
| 2020-04-02 | Android: Use the newly added style for all dialogs | JosJuice | |
| For consistency, and in case I missed any cases where not specifing a theme could lead to a crash on Android TV. | |||
| 2020-04-02 | Android: Use the newly added style for the analytics alert too | JosJuice | |
| See 85ac06a. | |||
| 2020-04-02 | Android TV: Fix crash when long pressing a game | JosJuice | |
| Also fixes the same crash when accessing the game details (which only can be accessed after long pressing a game). The problem was that we were not using a theme that had an AppCompat theme as a parent. Unfortunately, the game details dialog uses white on white on Android TV, and I don't know how to fix this in a clean way. | |||
| 2020-04-01 | Android: Force an AppCompat theme in the analytics AlertDialog | Paul Keith | |
| This fixes a crash on ATV devices, because the the AlertDialog is from the appcompat class, but the theme derived from the parent view on ATV devices isn't from AppCompat. | |||
| 2020-03-31 | Android: Add Insert SD Card and update description | Ryan Meredith | |
| 2020-03-30 | Android: Reduce Submenu height by 25 percent | Ryan Meredith | |
| 2020-03-30 | Android: Split General settings | Ryan Meredith | |
| 2020-03-29 | Merge pull request #7920 from Ebola16/DISO | JosJuice | |
| Android: Add Paths to UI | |||
| 2020-03-24 | Android: Don't let onSettingChanged clobber ConfirmRunnable changes | Ryan Meredith | |
| 2020-03-24 | Merge pull request #8660 from TheRealPSV/master | Léo Lam | |
| Android: Set up Day/Night mode for system-compatible optional dark theme | |||
| 2020-03-23 | Android: Don't use SettingsAdapter's static state in file picker | JosJuice | |
| 2020-03-22 | Android: Add Paths to UI | Ryan Meredith | |
| 2020-03-18 | Android: add lighter accent color for dark mode | Parthiv Vora | |
| 2020-03-18 | Android/JNI: Remove odd usage of the comma operator | JosJuice | |
| This was probably a copypaste mistake of mine. (env is used as the first argument when calling ToJString.) | |||
| 2020-03-17 | Android: Set up Day/Night mode for system-compatible optional dark theme | Parthiv Vora | |
| 2020-03-16 | Merge pull request #8598 from JosJuice/channel-sync-android-tv | Léo Lam | |
| Android: More robust check for whether to sync channels | |||
| 2020-03-15 | Merge pull request #8503 from JosJuice/android-stick-calibration | Léo Lam | |
| Android: Use square stick calibration | |||
| 2020-03-11 | Common: Add a render_window field to WindowSystemInfo | Stenzek | |
| We need this because we need to pass the layer to MoltenVK, not the view handle. But the input subsystem still needs the window. | |||
| 2020-03-11 | Android: Add Set as Default ISO to UI | Ryan Meredith | |
| 2020-03-03 | Android: Fix obscured Dolphin version | Ryan Meredith | |
| 2020-02-08 | Merge pull request #8472 from degasus/jitsetting | Tilka | |
| Core/Jits: Adds an option to disable the register cache. | |||
| 2020-02-01 | Android: More robust check for whether to sync channels | JosJuice | |
| This changes channel syncing to happen when the operating system is Android TV rather than when TvMainActivity is launched. (You can run TvMainActivity on a phone by specifying a launch activity manually in Android Studio, which I do sometimes for testing purposes. Without this change, you get an exception when channel syncing runs.) | |||
| 2020-01-31 | Android: Fix typo in Skip Presenting Duplicate Frames setting name | Stenzek | |
| 2020-01-14 | Add an option to present/skip presenting duplicate frames | Stenzek | |
| Currently, we do not display every second frame in 25fps/30fps games which run to vsync. This improves performance as there's less rendering for the GPU to perform, but when combined with vsync, could cause frame pacing issues. This commit adds an option to force every frame generated by the console to be displayed to the host, which may improve pacing for these games. | |||
| 2019-12-06 | Android: update to Gradle 3.5.3 | Simonx22 | |
| 2019-11-28 | InputCommon: Decouple ButtonManager and Touchscreen from Android | OatmealDome | |
| Changes were also made for codestyle compliance. | |||
| 2019-11-28 | Android: Use square stick calibration | JosJuice | |
| Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of values when using touch controls correct. Also affects the range of values for physical controllers in a way that may or may not be desirable, depending on the controller model. (If there are undesirable effects, they would be that the range of inputs is too small, especially diagonally.) Such is our messy Android input system. Should be an improvement on the whole for physical controllers, though. | |||
| 2019-11-28 | Android: Clear preferences linked to WiimoteNew.ini when overwriting | JosJuice | |
| Otherwise the preferences can end up in a state that is inconsistent with WiimoteNew.ini. | |||
| 2019-11-28 | Android: Fix crash on enabling GC adapter | JosJuice | |
| We must set Java_GCAdapter.manager before the GC adapter thread (C++) starts. We used to set it at emulation start, which was fine until 9f3f45a made the GC adapter thread start much earlier. | |||
| 2019-11-27 | Merge pull request #8439 from JosJuice/android-native-motion-controls | Anthony | |
| Android: Native motion controls | |||
| 2019-11-27 | Merge pull request #8493 from JosJuice/android-audio-volume | Anthony | |
| Android: Add audio volume setting | |||
| 2019-11-27 | Merge pull request #8494 from JosJuice/android-checkbox-no-description | Anthony | |
| Android: Fix displaying checkbox settings with no description | |||
| 2019-11-26 | Android: Add audio volume setting | JosJuice | |
| 2019-11-25 | Android: Fix displaying checkbox settings with no description | JosJuice | |
| https://bugs.dolphin-emu.org/issues/11904 | |||
| 2019-11-23 | Address review comments on old code | JosJuice | |
| 2019-11-23 | GameDetailsDialog: Use labels instead of icons | JosJuice | |
| 2019-11-23 | GameDetailsDialog: Convert layout to ConstraintLayout | JosJuice | |
| This also removes the FAB from GameDetailsDialog. It was previously outside of the visible area and thus unusable. | |||
| 2019-11-23 | GameDetailsDialog: Fix banner placeholder | JosJuice | |
| 2019-11-23 | GameDetailsDialog: Show game ID and revision | JosJuice | |
| 2019-11-23 | GameDetailsDialog: Remove the screenshot ImageView | JosJuice | |
| It takes up a lot of space on the screen, and the functionality for saving these screenshots isn't in Dolphin anymore as far as I can tell. | |||
| 2019-11-23 | GameDetailsDialog: Hide description if empty | JosJuice | |
| In particular, Wii games don't have descriptions. | |||
| 2019-11-23 | GameDetailsDialog: Don't use CircleImageView for banners | JosJuice | |
| Because trying to fit a 3:1 banner into a circle looks very awkward. Also move the banner below the title/description now that it takes up more space horizontally. | |||
| 2019-11-23 | GameDetailsDialog: Actually load the banner | JosJuice | |
| 2019-11-23 | Bring back game banner loading code deleted in 3f21975 | JosJuice | |
| 2019-11-23 | Rename GameSettingsDialog to GamePropertiesDialog | JosJuice | |
| Since it no longer only contains settings. | |||
| 2019-11-23 | Android: Bring back the game details dialog | JosJuice | |
| It was made inaccessible in e19922c (I'm not sure why) and then removed by 593b697. | |||
| 2019-11-23 | Revert "Android: Remove dead code and related lib <circleimageview>" | JosJuice | |
| This reverts commit 593b69728d7e7813a3e3bbd1bfea2f2f56f3a38e. | |||
| 2019-11-23 | Moves `AlertDialog`s imports to AndroidX and fix tabs background color | Rafael Toledo | |
