summaryrefslogtreecommitdiff
path: root/Source/Android
AgeCommit message (Collapse)Author
2020-04-10Android: Reload Wii Remote settings upon saving themRyan Meredith
2020-04-03Remove unused function Host_UpdateProgressDialogJosJuice
2020-04-02Android: Use the newly added style for all dialogsJosJuice
For consistency, and in case I missed any cases where not specifing a theme could lead to a crash on Android TV.
2020-04-02Android: Use the newly added style for the analytics alert tooJosJuice
See 85ac06a.
2020-04-02Android TV: Fix crash when long pressing a gameJosJuice
Also fixes the same crash when accessing the game details (which only can be accessed after long pressing a game). The problem was that we were not using a theme that had an AppCompat theme as a parent. Unfortunately, the game details dialog uses white on white on Android TV, and I don't know how to fix this in a clean way.
2020-04-01Android: Force an AppCompat theme in the analytics AlertDialogPaul Keith
This fixes a crash on ATV devices, because the the AlertDialog is from the appcompat class, but the theme derived from the parent view on ATV devices isn't from AppCompat.
2020-03-31Android: Add Insert SD Card and update descriptionRyan Meredith
2020-03-30Android: Reduce Submenu height by 25 percentRyan Meredith
2020-03-30Android: Split General settingsRyan Meredith
2020-03-29Merge pull request #7920 from Ebola16/DISOJosJuice
Android: Add Paths to UI
2020-03-24Android: Don't let onSettingChanged clobber ConfirmRunnable changesRyan Meredith
2020-03-24Merge pull request #8660 from TheRealPSV/masterLéo Lam
Android: Set up Day/Night mode for system-compatible optional dark theme
2020-03-23Android: Don't use SettingsAdapter's static state in file pickerJosJuice
2020-03-22Android: Add Paths to UIRyan Meredith
2020-03-18Android: add lighter accent color for dark modeParthiv Vora
2020-03-18Android/JNI: Remove odd usage of the comma operatorJosJuice
This was probably a copypaste mistake of mine. (env is used as the first argument when calling ToJString.)
2020-03-17Android: Set up Day/Night mode for system-compatible optional dark themeParthiv Vora
2020-03-16Merge pull request #8598 from JosJuice/channel-sync-android-tvLéo Lam
Android: More robust check for whether to sync channels
2020-03-15Merge pull request #8503 from JosJuice/android-stick-calibrationLéo Lam
Android: Use square stick calibration
2020-03-11Common: Add a render_window field to WindowSystemInfoStenzek
We need this because we need to pass the layer to MoltenVK, not the view handle. But the input subsystem still needs the window.
2020-03-11Android: Add Set as Default ISO to UIRyan Meredith
2020-03-03Android: Fix obscured Dolphin versionRyan Meredith
2020-02-08Merge pull request #8472 from degasus/jitsettingTilka
Core/Jits: Adds an option to disable the register cache.
2020-02-01Android: More robust check for whether to sync channelsJosJuice
This changes channel syncing to happen when the operating system is Android TV rather than when TvMainActivity is launched. (You can run TvMainActivity on a phone by specifying a launch activity manually in Android Studio, which I do sometimes for testing purposes. Without this change, you get an exception when channel syncing runs.)
2020-01-31Android: Fix typo in Skip Presenting Duplicate Frames setting nameStenzek
2020-01-14Add an option to present/skip presenting duplicate framesStenzek
Currently, we do not display every second frame in 25fps/30fps games which run to vsync. This improves performance as there's less rendering for the GPU to perform, but when combined with vsync, could cause frame pacing issues. This commit adds an option to force every frame generated by the console to be displayed to the host, which may improve pacing for these games.
2019-12-06Android: update to Gradle 3.5.3Simonx22
2019-11-28InputCommon: Decouple ButtonManager and Touchscreen from AndroidOatmealDome
Changes were also made for codestyle compliance.
2019-11-28Android: Use square stick calibrationJosJuice
Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of values when using touch controls correct. Also affects the range of values for physical controllers in a way that may or may not be desirable, depending on the controller model. (If there are undesirable effects, they would be that the range of inputs is too small, especially diagonally.) Such is our messy Android input system. Should be an improvement on the whole for physical controllers, though.
2019-11-28Android: Clear preferences linked to WiimoteNew.ini when overwritingJosJuice
Otherwise the preferences can end up in a state that is inconsistent with WiimoteNew.ini.
2019-11-28Android: Fix crash on enabling GC adapterJosJuice
We must set Java_GCAdapter.manager before the GC adapter thread (C++) starts. We used to set it at emulation start, which was fine until 9f3f45a made the GC adapter thread start much earlier.
2019-11-27Merge pull request #8439 from JosJuice/android-native-motion-controlsAnthony
Android: Native motion controls
2019-11-27Merge pull request #8493 from JosJuice/android-audio-volumeAnthony
Android: Add audio volume setting
2019-11-27Merge pull request #8494 from JosJuice/android-checkbox-no-descriptionAnthony
Android: Fix displaying checkbox settings with no description
2019-11-26Android: Add audio volume settingJosJuice
2019-11-25Android: Fix displaying checkbox settings with no descriptionJosJuice
https://bugs.dolphin-emu.org/issues/11904
2019-11-23Address review comments on old codeJosJuice
2019-11-23GameDetailsDialog: Use labels instead of iconsJosJuice
2019-11-23GameDetailsDialog: Convert layout to ConstraintLayoutJosJuice
This also removes the FAB from GameDetailsDialog. It was previously outside of the visible area and thus unusable.
2019-11-23GameDetailsDialog: Fix banner placeholderJosJuice
2019-11-23GameDetailsDialog: Show game ID and revisionJosJuice
2019-11-23GameDetailsDialog: Remove the screenshot ImageViewJosJuice
It takes up a lot of space on the screen, and the functionality for saving these screenshots isn't in Dolphin anymore as far as I can tell.
2019-11-23GameDetailsDialog: Hide description if emptyJosJuice
In particular, Wii games don't have descriptions.
2019-11-23GameDetailsDialog: Don't use CircleImageView for bannersJosJuice
Because trying to fit a 3:1 banner into a circle looks very awkward. Also move the banner below the title/description now that it takes up more space horizontally.
2019-11-23GameDetailsDialog: Actually load the bannerJosJuice
2019-11-23Bring back game banner loading code deleted in 3f21975JosJuice
2019-11-23Rename GameSettingsDialog to GamePropertiesDialogJosJuice
Since it no longer only contains settings.
2019-11-23Android: Bring back the game details dialogJosJuice
It was made inaccessible in e19922c (I'm not sure why) and then removed by 593b697.
2019-11-23Revert "Android: Remove dead code and related lib <circleimageview>"JosJuice
This reverts commit 593b69728d7e7813a3e3bbd1bfea2f2f56f3a38e.
2019-11-23Moves `AlertDialog`s imports to AndroidX and fix tabs background colorRafael Toledo