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path: root/Source/Core/AudioCommon/Src/DSoundStream.cpp
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2013-06-22DSBCAPS_GLOBALFOCUS allows sound to still play when the application is in ↵Jordan Cristiano
the background. Other backends do this, so why not let dsound do it too.
2013-04-17New license header introduced for DiscIO, AudioCommon, InputCommon, ↵Lioncash
VideoCommon, and Common projects.
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ↵lioncash
since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project. Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects. Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-03-19Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.lioncash
Not planning to touch Core since it's the most actively changed part of the project.
2013-01-23Revert "mem_fun -> mem_fn."Lioncash
This reverts commit b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3. OSX C++ std library in charge of holding back progress (as usual).
2013-01-23mem_fun -> mem_fn.Lioncash
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2012-01-01name all audio threads (that I know how to) for debugging, as suggested in ↵nitsuja
response to revision d00b719966ed.
2011-12-18give the audio thread a name (this doesn't really matter, but it was bugging me)nitsuja
2011-03-05Replaced Common::CriticalSection with a std::mutex implementation. 64bit ↵Jordan Woyak
Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31Eliminate some trampoline functions.Jordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28DSP plugin merge - the two DSP plugins are now gone and all the code has ↵hrydgard
been merged into Dolphin. This WILL temporarily break the Linux and MacOSX builds but should be easy to fix. Things left to do: * The UI on the new Audio tab for the LLE/HLE choice is ugly * At times the code still look "plugin-y" and needs cleanup * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27Replaced Common::Thread with a partial implementation of std::thread. ↵Jordan Woyak
(rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13Removed my previous PanicAlert translation hack. Fixed with a better method ↵Glenn Rice
suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08Fixes a crash in the DirectSound back-end.skidau
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5635 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08Added a null check when stopping the DSPHLE plugin with the DSound back-end. ↵skidau
Fixes the DSPHLE crash on stop. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14This could alleviate the suffering of dual core synchronization a bit.ayuanx
But I doubt you would notice it in most cases. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25Sound System Rework: Phase 2 (cont'ed)ayuanx
. Fixed super fast refresh rate issue . Recovered <TAB> shortcut key for ThrottleSkipping . Removed redundant "soundstream->Update()" in DSPLLE (Thanks to LordMark) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23Sound System Rework: Phase 2ayuanx
. Performance boost (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe) . Both 32KHz & 48KHz sound can be handled properly now (But up-sampling is still not implemented, and I don't think any game requires it.) . Strategy adjustment When your PC is *NOT* capable to run the game at 100%: >> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency) >> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up) . Changed default frame limit to: Auto (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18Thread safe.ayuanx
PS: The OpenAL is a mess. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13Code cleanup, removed extern declaration in sound streamsayuanx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time ↵ayuanx
when it is not used. Revert old Zelda-TP hack, though it really shouldn't be there... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10Fixed annoying sound when pausing/shutting down (please test for ALL ↵XTra.KrazzY
backends) (couldn't do this for CoreAudio and PulseAudio too) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07LUAInterface should have all its functionality now (excluding ↵XTra.KrazzY
input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in ↵XTra.KrazzY
which the project began. Now we don't have to change it every year :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10Use _beginthreadexNolan Check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03Tiny crash fix for the wiimote plugin as well as a safer check for the ↵sl1nk3.s
volume in DSP HLE git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18Added sound volume slider to HLE sound plugin, currently DSound only, unless ↵sl1nk3.s
someone wants to add it to OpenAL :p git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28Fixed Null soundnakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2783 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27Well, it should fix audio, at least on my machine.hyperiris
need test git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2761 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-26small windows compile fixnakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-26Attempt to move mixer to audio common, it's a bit more complicated than I ↵nakeee
expected so please check I didn't break anything in hle git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23Added project for AudioCommon.omegadox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23Starting audio commonnakeee
Going to slowly make LLE-testing and HLE use it (This commit is missing some proj files for windows) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2741 8ced0084-cf51-0410-be5f-012b33b47a6e