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path: root/Source/Core/AudioCommon/Src/OpenALStream.cpp
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2013-06-23Merge in JP's change to fix audio stuttering with OpenAL.Ryan Houdek
2013-06-13Build fixJohn Peterson
2013-06-13Clarifying the OpenAL loopJohn Peterson
because it isn't as clear as it can be
2013-04-19Fix a bunch of random typos in comments and logging.lioncash
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-17New license header introduced for DiscIO, AudioCommon, InputCommon, ↵Lioncash
VideoCommon, and Common projects.
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ↵lioncash
since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project. Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects. Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-03-19Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.lioncash
Not planning to touch Core since it's the most actively changed part of the project.
2013-02-19Fixed a buffer overflow in the OpenAL buffer.skidau
2013-01-29Fix the majority of the compiler warnings unearthed by the addition ofGlenn Rice
the new warning flags.
2013-01-23Revert "mem_fun -> mem_fn."Lioncash
This reverts commit b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3. OSX C++ std library in charge of holding back progress (as usual).
2013-01-23mem_fun -> mem_fn.Lioncash
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-16OSX build fixskidau
2013-01-16Added backwards compatibility with old OpenAL drivers.skidau
2013-01-15Changed SoundTouch to use float samples, allowing SSE to be used.skidau
Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-13Added a latency setting to the audio settings.skidau
Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing). Fixes issue 5672.
2013-01-11Skipped timestretching if the emulator is running below 10% speed to prevent ↵skidau
buffer overflows.
2013-01-11Removed the synchronisation between the CPU thread and the audio thread.skidau
Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
2013-01-11Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio ↵skidau
is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build. Fixes issue 3023.
2013-01-09Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, ↵Ryan Houdek
while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
2013-01-10OSX build fixskidau
2013-01-09Added audio time stretching by using the SoundTouch library.skidau
2013-01-07Implemented correct audio timing.skidau
Fixes issue 5493.
2012-12-10Clean up gcc/g++ compiler warnings that have accumulated.Glenn Rice
2012-01-01name all audio threads (that I know how to) for debugging, as suggested in ↵nitsuja
response to revision d00b719966ed.
2011-03-05Replaced Common::CriticalSection with a std::mutex implementation. 64bit ↵Jordan Woyak
Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31Eliminate some trampoline functions.Jordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27Replaced Common::Thread with a partial implementation of std::thread. ↵Jordan Woyak
(rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13Removed my previous PanicAlert translation hack. Fixed with a better method ↵Glenn Rice
suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-07Use the proper type for printing the OpenAL default device name.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6540 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07Fix an issue with OpenAL not properly using the correct Volume on bootsl1nk3.s
Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23Sound System Rework: Phase 2ayuanx
. Performance boost (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe) . Both 32KHz & 48KHz sound can be handled properly now (But up-sampling is still not implemented, and I don't think any game requires it.) . Strategy adjustment When your PC is *NOT* capable to run the game at 100%: >> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency) >> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up) . Changed default frame limit to: Auto (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20Added volume control for OpenAL, also improved its performance a bit, but ↵ayuanx
don't expect too much. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4712 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20Now OpenAL works, at least.ayuanx
But Dolphin's sound stream system really needs a rethink. Because this is the root cause of constant blocking. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18Thread safe.ayuanx
PS: The OpenAL is a mess. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13Code cleanup, removed extern declaration in sound streamsayuanx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time ↵ayuanx
when it is not used. Revert old Zelda-TP hack, though it really shouldn't be there... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10Fixed annoying sound when pausing/shutting down (please test for ALL ↵XTra.KrazzY
backends) (couldn't do this for CoreAudio and PulseAudio too) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07LUAInterface should have all its functionality now (excluding ↵XTra.KrazzY
input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in ↵XTra.KrazzY
which the project began. Now we don't have to change it every year :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15Woops, I had changed this line on accidentSonicadvance1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3798 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15Commit to allow Interpreter to work on devices that don't support SSE2, just ↵Sonicadvance1
via simple defines git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07WoopsSonicadvance1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07Trying to get Dolphin to compile in Xcode, had to rename the Debugger ↵Sonicadvance1
namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ↵LPFaint99
Unit Tests add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03Misc warning fixes.magumagu9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12a NEED DEBUG version of openal sound system, nakee, try to FIX it! :)hyperiris
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3409 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28Fix compile in OSX by reverting my change, dunno why OpenAL is different on ↵Sonicadvance1
my machine. Bit of debug work in nJoy test git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24Only have this in OSX since that is only where it compiles apparently?Sonicadvance1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3061 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24Fix OSX compiling. Still need to rollback nakee's revision 2566 if you want ↵Sonicadvance1
it to link in to a binary though. SMS under my unibody MBP looks like crap, dunno what's wrong git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3059 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-07linux compile fixnakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2915 8ced0084-cf51-0410-be5f-012b33b47a6e