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path: root/Source/Core/Common/BlockingLoop.h
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2015-06-08Fifo: Rewrite SyncGpudegasus
The new implementation has 3 options: SyncGpuMaxDistance SyncGpuMinDistance SyncGpuOverclock The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front of the GPU. Too low values will slow down extremly, too high values are as unsynchronized and half of the games will crash. The -MinDistance (negative) set how many cycles the GPU is allowed to be in front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be set to any high (negative) number. The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't emulate GPU timing very well (eg skip the timings of the pixel stage completely), an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-05Common: Fix typos in BlockingLoop.hLioncash
2015-05-30Common: Update BlockingLoop to only use one atomic.degasus
This merges two atomic<bool> into one atomic<int>. We did move the bit from one bool to another, now we can use operator--.
2015-05-30Fifo: Extract syncing loopdegasus
It's now a new helper function within common.