| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 | |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon | |
| SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel. | |||
| 2020-10-23 | Common: Migrate logging to fmt | Lioncash | |
| Continues the migration of our code over to the fmt logger. | |||
| 2018-10-20 | GLContext: Remove global context pointer | Stenzek | |
| 2018-10-20 | Refactoring and cleanup of GLInterface (now GLContext) | Stenzek | |
| 2018-03-10 | OGL: Move primitive restart enable logic to GLUtil | Stenzek | |
| 2018-03-10 | GLUtil: Encapsulate functions in a namespace | Stenzek | |
| 2018-02-22 | GLUtil: Drop now-unused attributeless VAO helpers | Stenzek | |
| 2016-10-01 | Reorganise a ton of logs level | aldelaro5 | |
| Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels. | |||
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon | |
| 2015-12-20 | VideoBackends: Simplify initialization and deinitialization of resources | Lioncash | |
| Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null | |||
| 2015-10-14 | VideoSW: Use OpenGL Core context | degasus | |
| 2015-09-26 | Common: Move asserts to their own header | Lioncash | |
| 2015-09-22 | WGL: Don't depend on Core/VideoCommon | Scott Mansell | |
| 2015-09-22 | Move GL interface code out of the OpenGL video backend. | Scott Mansell | |
