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path: root/Source/Core/Common/GL/GLUtil.cpp
AgeCommit message (Collapse)Author
2021-12-10Treewide: Adjust order of includesPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
2020-10-23Common: Migrate logging to fmtLioncash
Continues the migration of our code over to the fmt logger.
2018-10-20GLContext: Remove global context pointerStenzek
2018-10-20Refactoring and cleanup of GLInterface (now GLContext)Stenzek
2018-03-10OGL: Move primitive restart enable logic to GLUtilStenzek
2018-03-10GLUtil: Encapsulate functions in a namespaceStenzek
2018-02-22GLUtil: Drop now-unused attributeless VAO helpersStenzek
2016-10-01Reorganise a ton of logs levelaldelaro5
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2015-12-20VideoBackends: Simplify initialization and deinitialization of resourcesLioncash
Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null
2015-10-14VideoSW: Use OpenGL Core contextdegasus
2015-09-26Common: Move asserts to their own headerLioncash
2015-09-22WGL: Don't depend on Core/VideoCommonScott Mansell
2015-09-22Move GL interface code out of the OpenGL video backend.Scott Mansell