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path: root/Source/Core/Common/Src/Hash.cpp
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2011-02-06Fixed the new texture hashing functions to take samples into consideration. ↵baby.lueshi
Fixes issue 4058 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7091 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05The compiler need not obey the static keyword, so to avoid linkerSoren Jorvang
problems, whole functions in .h files need to also be static in case they are included in several .cpp files. Also a few other minor LTO fixes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05Changes to hi-res textures. Textures now load correctly when loading/saving ↵baby.lueshi
a savestate, and can be toggled on and off in game. Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-0532-bit fix.baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7068 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04Change the recent speedup to the hashing function to fall back to the old ↵baby.lueshi
version for custom textures. Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The ↵skidau
algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02Remove the global namespace a bit and remove some dead code.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28sometimes to advance you have to make a step back.Rodolfo Osvaldo Bogado
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-02make "show pc" in dsp lle debugger actually work againShawn Hoffman
code cleanup in Hash.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6033 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in ↵XTra.KrazzY
which the project began. Now we don't have to change it every year :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28Some code cleanupomegadox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08set svn:eol-style=native for **.cppbushing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07Add some missing GPL headers, fix building with Platform SDK 6.0, delete ↵hrydgard
unused HTTP code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12Initial megacommit.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e