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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
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Commit message (
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Author
2013-04-01
Fix loading of "themes" with non-ascii character names.
Jordan Woyak
2013-04-01
Merge branch 'osx-libcxx'
Pierre Bourdon
2013-04-01
Some more logging typos and clarifications. Missed these in my last commit.
Lioncash
2013-03-31
Fix some typos and correct some capitalizations in the log messages.
Lioncash
2013-03-29
More MSVC 2010 build fixes
Pierre Bourdon
2013-03-29
MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back
Pierre Bourdon
2013-03-29
Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable>
Pierre Bourdon
2013-03-29
This change might work better if I git add the files
Pierre Bourdon
2013-03-29
Use libc++ for Mac OS X builds now that we require >= 10.7 anyway
Pierre Bourdon
2013-03-27
Fix a slight leak in LogManager.
Lioncash
2013-03-27
Merge branch 'master' into wii-network
skidau
2013-03-24
Big commit. Fix running the APK, I had missed a view in the manifest. Clean u...
Ryan Houdek
2013-03-23
Mark the Direct3D9 backend deprecated.
NeoBrainX
2013-03-23
Prefer D3D11 and OpenGL over D3D9 by default.
NeoBrainX
2013-03-19
Android mega commit of trash.
Ryan Houdek
2013-03-19
Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
lioncash
2013-03-18
Fix a typo in ArmEmitter noticed by LionCash.
Ryan Houdek
2013-03-18
Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch ...
Ryan Houdek
2013-03-17
Fix converting the charset of an empty string. Thanks to MrData on the forums...
Pierre Bourdon
2013-03-15
Merge branch 'master' into GLSL-master
Ryan Houdek
2013-03-14
Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
Ryan Houdek
2013-03-14
Actually set the bIDIVa value in the ARM CPUDetect.
Ryan Houdek
2013-03-14
Really clean up all the emitter loadstores on ARM. If a ARM device supports V...
Ryan Houdek
2013-03-13
Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Ar...
Ryan Houdek
2013-03-12
Merge branch 'master' into GLSL-master
degasus
2013-03-12
Fix JIT from rebasing on PPSSPP ArmEmitter.
Ryan Houdek
2013-03-11
Rebase ArmEmitter on PPSSPP's base. The loadstores are making my heart cry at...
Ryan Houdek
2013-03-07
Add a comment about Qualcomm in load stores.
Ryan Houdek
2013-03-07
Merge branch 'master' into GLSL-master
degasus
2013-03-07
Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
Ryan Houdek
2013-03-06
fix debug build
degasus
2013-03-06
Merge branch 'master' into GLSL-master
degasus
2013-03-06
Merge branch 'vertex-loader-cleanup'
degasus
2013-03-06
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bu...
Ryan Houdek
2013-03-05
OK, seriously, buildfix. I shouldn't even have commit access!
Jordan Woyak
2013-03-05
Buildfix for real.
Jordan Woyak
2013-03-05
Buildfix!
Jordan Woyak
2013-03-05
Use standard binary multiple unit symbols for game size display.
Jordan Woyak
2013-03-04
Merge branch 'master' into vertex-loader-cleanup
Jordan Woyak
2013-03-03
Fix some leaking file handles and buildfix probably.
Jordan Woyak
2013-03-03
Make "Crypto" file opening unicode-safe on Windows.
Jordan Woyak
2013-03-03
Fix more of what I broke.
Jordan Woyak
2013-03-03
Fix what I broke.
Jordan Woyak
2013-03-02
Eliminate the wstring game name.
Jordan Woyak
2013-03-02
Merge branch 'master' into windows-unicode
Jordan Woyak
2013-03-02
Eliminate some baseless restrictions in PointerWrap, mainly vector<string> no...
Jordan Woyak
2013-02-28
It's 2013! Why can't I use C++11 yet!?
Jordan Woyak
2013-02-28
Open std::fstream in a unicode-safe manner.
Jordan Woyak
2013-03-01
Build fixes for everyone!
NeoBrainX
2013-03-01
Merge branch 'master' into perfqueries.
NeoBrainX
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