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AgeCommit message (Expand)Author
2013-04-01Fix loading of "themes" with non-ascii character names.Jordan Woyak
2013-04-01Merge branch 'osx-libcxx'Pierre Bourdon
2013-04-01Some more logging typos and clarifications. Missed these in my last commit.Lioncash
2013-03-31Fix some typos and correct some capitalizations in the log messages.Lioncash
2013-03-29More MSVC 2010 build fixesPierre Bourdon
2013-03-29MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files backPierre Bourdon
2013-03-29Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable>Pierre Bourdon
2013-03-29This change might work better if I git add the filesPierre Bourdon
2013-03-29Use libc++ for Mac OS X builds now that we require >= 10.7 anywayPierre Bourdon
2013-03-27Fix a slight leak in LogManager.Lioncash
2013-03-27Merge branch 'master' into wii-networkskidau
2013-03-24Big commit. Fix running the APK, I had missed a view in the manifest. Clean u...Ryan Houdek
2013-03-23Mark the Direct3D9 backend deprecated.NeoBrainX
2013-03-23Prefer D3D11 and OpenGL over D3D9 by default.NeoBrainX
2013-03-19Android mega commit of trash.Ryan Houdek
2013-03-19Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.lioncash
2013-03-18Fix a typo in ArmEmitter noticed by LionCash.Ryan Houdek
2013-03-18Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch ...Ryan Houdek
2013-03-17Fix converting the charset of an empty string. Thanks to MrData on the forums...Pierre Bourdon
2013-03-15Merge branch 'master' into GLSL-masterRyan Houdek
2013-03-14Beginning of VFP cleanup. Will finish when I have the hardware in front of me.Ryan Houdek
2013-03-14Actually set the bIDIVa value in the ARM CPUDetect.Ryan Houdek
2013-03-14Really clean up all the emitter loadstores on ARM. If a ARM device supports V...Ryan Houdek
2013-03-13Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Ar...Ryan Houdek
2013-03-12Merge branch 'master' into GLSL-masterdegasus
2013-03-12Fix JIT from rebasing on PPSSPP ArmEmitter.Ryan Houdek
2013-03-11Rebase ArmEmitter on PPSSPP's base. The loadstores are making my heart cry at...Ryan Houdek
2013-03-07Add a comment about Qualcomm in load stores.Ryan Houdek
2013-03-07Merge branch 'master' into GLSL-masterdegasus
2013-03-07Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.Ryan Houdek
2013-03-06fix debug builddegasus
2013-03-06Merge branch 'master' into GLSL-masterdegasus
2013-03-06Merge branch 'vertex-loader-cleanup'degasus
2013-03-06Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bu...Ryan Houdek
2013-03-05OK, seriously, buildfix. I shouldn't even have commit access!Jordan Woyak
2013-03-05Buildfix for real.Jordan Woyak
2013-03-05Buildfix!Jordan Woyak
2013-03-05Use standard binary multiple unit symbols for game size display.Jordan Woyak
2013-03-04Merge branch 'master' into vertex-loader-cleanupJordan Woyak
2013-03-03Fix some leaking file handles and buildfix probably.Jordan Woyak
2013-03-03Make "Crypto" file opening unicode-safe on Windows.Jordan Woyak
2013-03-03Fix more of what I broke.Jordan Woyak
2013-03-03Fix what I broke.Jordan Woyak
2013-03-02Eliminate the wstring game name.Jordan Woyak
2013-03-02Merge branch 'master' into windows-unicodeJordan Woyak
2013-03-02Eliminate some baseless restrictions in PointerWrap, mainly vector<string> no...Jordan Woyak
2013-02-28It's 2013! Why can't I use C++11 yet!?Jordan Woyak
2013-02-28Open std::fstream in a unicode-safe manner.Jordan Woyak
2013-03-01Build fixes for everyone!NeoBrainX
2013-03-01Merge branch 'master' into perfqueries.NeoBrainX