| Age | Commit message (Collapse) | Author |
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When CFileSystemGCWii::GetFileName can't find a valid filename it would return nullptr.
nullptr as a std::string throws an assert within the std lib.
So return an empty string and check if it is empty or not
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Technically this also simplifies on disc filename building in general.
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- Removed parentheses from the returns.
- Put the function declaration headers back on a single line.
- Make FindFileInfo's parameter a const string reference.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
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Add more sound file extensions to FileMonitor's IsSoundFile.
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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and some manual adjustments
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.adx is used in various games, so this should definitely be here.
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Now if more sound types are found, they just need to simply be added to
the unordered set.
- Also changed ShowSound() to IsSoundFile()
- Fixed IsSoundFile’s definition in FileMonitor.h. This whole time it
has been defined as a void method, when in reality it was a bool
function.
- Changed the FileMonitor’s string parameters to be constant references.
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- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
include the \0 that is always added?)
- set some free()'d pointers to NULL
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- mostly remove unused variables
- rename some generic JIT identifiers
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detected by this change).
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ie. uses spaces for alignment.
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and some things suggested by cppcheck and compiler warnings.
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Includes a small fix to SetupWiiMemory
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Change broke the build on Debian stable.
This reverts commit 28755439b36ac8e875d764da5db31ad693459ace, reversing
changes made to 64e01ec763d21915e7166e625f8a3e85b46fbcbb.
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8bit from the correct location to determin which key to use. Also change check to == 1 as suggested in the IRC channel on first implementation. Potentially fixes 6852.
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Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey).
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We should be using binary always.
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loops, and manually fix some stuff up.
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Conflicts:
Source/Core/Common/Common.vcxproj
Source/Core/Common/Common.vcxproj.filters
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* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
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Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
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BannerLoaderGC.cpp. In actuality, all that was needed here was an include of CommonTypes.h.
Also change Common.h to CommonTypes in BannerLoaderWii.cpp.
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rebuild time on my system.
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BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same.
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codes in default ini.
The local ini is not revision-specific because it would require renaming
everything. Meh.
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