| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-08-16 | DolphinTool: print title IDs in hex | Tillmann Karras | |
| 2023-11-28 | Tool/Header: Add JSON output mode; game data | Lexi Larkin | |
| 2023-06-17 | Merge pull request #11960 from Minty-Meeo/dolphin-tool-code-review-4 | Admiral H. Curtiss | |
| DolphinTool: Use {fmt} library | |||
| 2023-06-16 | DolphinTool: Less string copies | get | |
| 2023-06-16 | DolphinTool: Use {fmt} library | get | |
| 2023-06-16 | DolphinTool: Use EXIT_SUCCESS and EXIT_FAILURE | get | |
| 2023-06-16 | DolphinTool: Ditch OOP design | get | |
| 2023-06-16 | DolphinTool: Sensible changes | get | |
| 2022-03-19 | Added a way to check Block Size, Compression Method, and Compression Level ↵ | Minty-Meeo | |
| flags to dolphin-tool New dolphin-tool command: "header" -b / --block_size -c / --compression -l / --compression_level Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing. Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though). | |||
