| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-11-03 | InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. | Jordan Woyak | |
| 2024-01-18 | InputCommon/WGInput: Handle add/remove events on separate thread to prevent ↵ | Admiral H. Curtiss | |
| deadlocks. In particular this is triggered when running Dolphin with the Steam overlay. | |||
| 2023-12-18 | Input: Improve Controller Interface devices threading | Filoppi | |
| This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked). | |||
| 2023-09-21 | fmt 10.0.0-10.1.1 compile fixes | get | |
| Implicit conversion operators and enums was removed for parity with std::format (https://github.com/fmtlib/fmt/commit/fce74caa15b24cbc0fcafe4706692cb06cb0b815). | |||
| 2022-09-07 | WGInput: Work around crash with Steam overlay. | Admiral H. Curtiss | |
| 2022-08-27 | WGInput: implement error handling | Shawn Hoffman | |
| 2022-08-26 | WGInput: use c++/winrt | Shawn Hoffman | |
| 2022-07-25 | StripSpaces: only strip spaces | Shawn Hoffman | |
| StripWhitespace maintains old behavior | |||
| 2022-05-19 | Core/WGInput: Use fmt logging and include HRESULT in messages | Pokechu22 | |
| 2022-04-08 | Core/WGInput: Dynamically load winrt function addresses. | Admiral H. Curtiss | |
| 2022-04-03 | ControllerInterface: Update sort priorities. | Jordan Woyak | |
| 2022-04-03 | InputCommon: Add Windows.Gaming.Input to ControllerInterface. | Jordan Woyak | |
