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path: root/Source/Core/InputCommon/ControllerInterface/WGInput
AgeCommit message (Collapse)Author
2024-11-03InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.Jordan Woyak
2024-01-18InputCommon/WGInput: Handle add/remove events on separate thread to prevent ↵Admiral H. Curtiss
deadlocks. In particular this is triggered when running Dolphin with the Steam overlay.
2023-12-18Input: Improve Controller Interface devices threadingFiloppi
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-09-21fmt 10.0.0-10.1.1 compile fixesget
Implicit conversion operators and enums was removed for parity with std::format (https://github.com/fmtlib/fmt/commit/fce74caa15b24cbc0fcafe4706692cb06cb0b815).
2022-09-07WGInput: Work around crash with Steam overlay.Admiral H. Curtiss
2022-08-27WGInput: implement error handlingShawn Hoffman
2022-08-26WGInput: use c++/winrtShawn Hoffman
2022-07-25StripSpaces: only strip spacesShawn Hoffman
StripWhitespace maintains old behavior
2022-05-19Core/WGInput: Use fmt logging and include HRESULT in messagesPokechu22
2022-04-08Core/WGInput: Dynamically load winrt function addresses.Admiral H. Curtiss
2022-04-03ControllerInterface: Update sort priorities.Jordan Woyak
2022-04-03InputCommon: Add Windows.Gaming.Input to ControllerInterface.Jordan Woyak