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path: root/Source/Core/InputCommon/ControllerInterface
AgeCommit message (Expand)Author
2022-07-25StripSpaces: only strip spacesShawn Hoffman
2022-07-25Quartz: Handle mouse centering hotkey.Admiral H. Curtiss
2022-07-25XInput2: Handle mouse centering hotkey.Admiral H. Curtiss
2022-07-25DInput: Handle mouse centering hotkey.Admiral H. Curtiss
2022-07-25Add hotkey for centering mouse in render window.Admiral H. Curtiss
2022-07-15InputCommon: Get rid of static strings.Admiral H. Curtiss
2022-07-13InputCommon: Don't force-link against SDL2.lib on Windows.Admiral H. Curtiss
2022-07-10ci/sdl: pump messages for SDL_hidapi so device detection worksShawn Hoffman
2022-07-10sdl: enable SDL_HINT_JOYSTICK_THREADShawn Hoffman
2022-07-10ci/win32: give the wndclass a unique nameShawn Hoffman
2022-07-10ci/sdl: re-add the x360 controller blockShawn Hoffman
2022-07-10ci/sdl: minor cleanupShawn Hoffman
2022-07-10Add SDL as a submoduleJun Bo Bi
2022-07-10Add SDL motion input and rumble supportJun Bo Bi
2022-06-14InputCommon: SDL 2.0.22 init crash workaroundTellowKrinkle
2022-05-19Core/WGInput: Use fmt logging and include HRESULT in messagesPokechu22
2022-04-08Core/WGInput: Dynamically load winrt function addresses.Admiral H. Curtiss
2022-04-03ControllerInterface: Update sort priorities.Jordan Woyak
2022-04-03InputCommon: Add Windows.Gaming.Input to ControllerInterface.Jordan Woyak
2022-03-16MappingCommon: Fix detection of hotkey and conjunction expressions.Jordan Woyak
2022-03-06Move parts of MappingCommon out of DolphinQtJosJuice
2022-01-16Use Common::ToLower and Common::ToUpperPokechu22
2022-01-09Use HRWrap in remaining locationsPokechu22
2022-01-09Common/Assert: Actually use the ASSERT_MSG's log type parameterPokechu22
2022-01-01Replace remaining uses of zlib crc32 with Common/Hash.hPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-12-05InputCommon: fix default input config default device not being loaded/foundFiloppi
2021-11-20ControllerInterface: fix UpdateReferences() deadlockFiloppi
2021-10-13Fix all uninitialized variable warnings (C26495)Pokechu22
2021-07-06QuartzKeyboardAndMouse: Ensure windowNumber is fetched on the main threadOatmealDome
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-06-07InputCommon: Make Wiimote rumble variable thread safeFiloppi
2021-06-07ControllerInterface: fix DSU thread safety and use PlatformPopulateDevices()Filoppi
2021-06-07ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)Filoppi
2021-06-07ControllerInterface: DInput Joystick fix non thread safe static variableFiloppi
2021-06-07ControllerInterface: Implement ChangeWindow on DInput without recreating the ...Filoppi
2021-06-07ControllerInterface: devices population is now async so implement devices sor...Filoppi
2021-06-07ControllerInterface: make evdev use PlatformPopulateDevicesFiloppi
2021-06-07ControllerInterface: make SDL use PlatformPopulateDevices()Filoppi
2021-06-07ControllerInterface: make real Wiimote use PlatformPopulateDevices()Filoppi
2021-06-07ControllerInterface: Remove OSX window handleFiloppi
2021-06-07ControllerInterface: RefactorFiloppi
2021-06-07ControllerInterface: mixed commentsFiloppi
2021-06-07ControllerInterface: fix rare deadlockFiloppi
2021-05-31ControllerInterface: make DSU inputs start from resting pose instead of 0. Ad...Filoppi
2021-05-31ControllerInterface: DSU polish: avoid hanging host thread, add disconnection...Filoppi
2021-05-31ControllerInterface: fix DSU using the same client uid between server and con...Filoppi
2021-05-10InputCommon: add a ton of missing constsFiloppi
2021-05-05InputCommon: replace SerialInterface log with ControllerInterfaceFiloppi
2021-03-17InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides th...iwubcode