| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-11-17 | Merge pull request #13156 from jordan-woyak/sdl-no-wgi | JosJuice | |
| ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling. | |||
| 2024-11-03 | InputCommon: Move FullAnalogSurface class definition out of header file. | Jordan Woyak | |
| 2024-11-03 | InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. | Jordan Woyak | |
| 2024-11-02 | InputCommon: Disable DualSense Player LED | dreamsyntax | |
| 2024-10-31 | ControllerInterface/SDL: Fix device removal event processing. | Jordan Woyak | |
| 2024-10-30 | ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling. | Jordan Woyak | |
| 2024-10-15 | Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial | JosJuice | |
| Ranges Algorithms Modernization - Trivial | |||
| 2024-10-10 | C++20: Synthesize `operator!=` From `operator==` | mitaclaw | |
| The inequality operator is automatically generated by the compiler if `operator==` is defined. | |||
| 2024-10-10 | Modernize `std::sort` with ranges | mitaclaw | |
| 2024-10-10 | Modernize `std::fill` with ranges | mitaclaw | |
| In DSPCore.cpp, there were two `std::fill` uses that could be simplified using `std::fill_n`. Due to their proximity with other `std::fill` algorithms being modernized with ranges, I chose to make these examples into the rare `std::ranges::fill_n`. | |||
| 2024-10-10 | Modernize `std::count_if` with ranges | mitaclaw | |
| 2024-09-22 | StringUtil: Remove `JoinStrings` | mitaclaw | |
| With 12 uses of `JoinStrings` in the codebase vs 36 uses of `fmt::join`, fmtlib's range adapter for string concatenation with delimiters is clearly the preferred option. | |||
| 2024-08-20 | Remove redundant semicolons | Dr. Dystopia | |
| 2024-08-15 | Misc. Container Find Changes | mitaclaw | |
| 2024-08-15 | Use 'contains' method | mitaclaw | |
| 2024-08-14 | Use 'contains' method | Dr. Dystopia | |
| 2024-07-26 | Adjust order and spacing of various #includes | Dentomologist | |
| Move some #includes around to match the Contributing guidelines. | |||
| 2024-07-21 | Use C++20 erase_if() instead of erase(remove_if()) (NFC) | Tillmann Karras | |
| 2024-06-15 | Merge pull request #12850 from jordan-woyak/device-sorting | Admiral H. Curtiss | |
| ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first. | |||
| 2024-06-15 | ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse ↵ | Jordan Woyak | |
| device is first. | |||
| 2024-05-31 | TAS Input: Enable hotkeys and controller input when Input has focus | Dentomologist | |
| Enable emulator hotkeys and controller input (when that option is enabled) when a TAS Input window has focus, as if it was the render window instead. This allows TASers to use frame advance and the like without having to switch the focused window or disabling Hotkeys Require Window Focus which also picks up keypresses while other apps are active. Cursor updates are disabled when the TAS Input window has focus, as otherwise the Wii IR widget (and anything else controlled by the mouse) becomes unusable. The cursor continues to work normally when the render window has focus. | |||
| 2024-04-13 | Android/ControllerInterface: Run the init code | JosJuice | |
| This was broken by a9a9fdd9e9. Because Init didn't run, the Android input backend would crash whenever it tried to call into JVM code. | |||
| 2024-04-13 | Merge pull request #12632 from jordan-woyak/input-backend-impls | Tilka | |
| Implement missing InputBackend classes. | |||
| 2024-04-06 | evdev: close file descriptors in a separate thread | Tillmann Karras | |
| For some reason Linux is surprisingly slow at closing file descriptors of event devices. This commit improves GUI startup times on my computer by about 1.5 seconds. | |||
| 2024-04-01 | Merge pull request #12631 from jordan-woyak/remove-osx-input-leftovers | OatmealDome | |
| InputCommon: Remove some IOKit leftovers. | |||
| 2024-03-14 | SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs. | Jordan Woyak | |
| 2024-03-14 | ControllerInterface: Add IsHidden function to Control interface. | Jordan Woyak | |
| 2024-03-14 | SDL: Deduplicate Motor logic with templates. | Jordan Woyak | |
| 2024-03-14 | SDL: Move class definition out of header. | Jordan Woyak | |
| 2024-03-11 | InputCommon/WiimoteController: Add inputs that report the raw IR objects ↵ | Admiral H. Curtiss | |
| seen by the Wiimote. | |||
| 2024-03-11 | InputCommon: Add Android InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Handle window change in Quartz. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Implement xlib window change logic. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add Win32 InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add Pipes InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add XInput2 InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add Quartz InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Provide WindowSystemInfo getter for ControllerInterface. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Remove some IOKit leftovers. | Jordan Woyak | |
| 2024-01-18 | InputCommon/WGInput: Handle add/remove events on separate thread to prevent ↵ | Admiral H. Curtiss | |
| deadlocks. In particular this is triggered when running Dolphin with the Steam overlay. | |||
| 2024-01-15 | InputCommon/SDL: Code style fixes. | Admiral H. Curtiss | |
| 2024-01-15 | InputCommon/SDL: Avoid potential infinite loops from integer truncation. | Admiral H. Curtiss | |
| 2024-01-15 | InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), ↵ | Admiral H. Curtiss | |
| SDL_JoystickNumAxes(), SDL_JoystickNumHats(). | |||
| 2024-01-15 | InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds. | Admiral H. Curtiss | |
| 2024-01-13 | Merge pull request #12085 from SuperSamus/sdl-gamecontroller | Admiral H. Curtiss | |
| SDL: Add GameController API, cleanup | |||
| 2024-01-13 | SDL: Add GameController API, cleanup | Martino Fontana | |
| 2024-01-10 | Steam Deck: Pad out feature report to 64 bytes | Vicki Pfau | |
| Also update the names of the setting post-Steam Deck commits to SDL Fixes https://bugs.dolphin-emu.org/issues/13412 | |||
| 2024-01-10 | ControllerInterface: Make FullAnalogSurface inherit IsDetectable() | Martino Fontana | |
| 2023-12-18 | Input: Improve Controller Interface devices threading | Filoppi | |
| This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked). | |||
| 2023-12-12 | MappingCommon: Make use of std::erase_if | Lioncash | |
