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path: root/Source/Core/InputCommon/ControllerInterface
AgeCommit message (Expand)Author
2022-12-31InputCommon:QuartzKB&M: Fix mouse y coordinatesTellowKrinkle
2022-12-26InputCommon/XInput2: Changed axis value reading to be more correctTheConfuZzledDude
2022-12-23InputCommon/Xinput: Cleaned up a bitTheConfuZzledDude
2022-12-23InputCommon/XInput2: Added an axis output for the scroll wheelTheConfuZzledDude
2022-11-24InputCommon:SDL: Add SDL 2.26 left and right motion inputsTellowKrinkle
2022-11-01ControllerInterface: DSU InputBackend implementation.Jordan Woyak
2022-11-01ControllerInterface: evdev InputBackend implementation.Jordan Woyak
2022-11-01ControllerInterface: Add InputBackend interface and SDL implementation.Jordan Woyak
2022-10-22Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeedJMC47
2022-10-03Android: Use input override system for touch controlsJosJuice
2022-10-02WiimoteEmu: Update IR camera status from DesiredWiimoteState.Admiral H. Curtiss
2022-09-08Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgiAdmiral H. Curtiss
2022-09-07InputCommon: Fix deadlock in EmulatedController::UpdateReferences().Admiral H. Curtiss
2022-09-07WGInput: Work around crash with Steam overlay.Admiral H. Curtiss
2022-08-27WGInput: implement error handlingShawn Hoffman
2022-08-26WGInput: use c++/winrtShawn Hoffman
2022-08-26ciface/win32: use CM_Register_Notification instead of wnd msgsShawn Hoffman
2022-08-18InputCommon:QuarzKB&M: Use view position instead of window positionTellowKrinkle
2022-08-18InputCommon:QuarzKB&M: Use KVO to watch window positionTellowKrinkle
2022-08-12InputCommon: Enable ARC for obj-c++TellowKrinkle
2022-07-26Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkeyAdmiral H. Curtiss
2022-07-25StripSpaces: only strip spacesShawn Hoffman
2022-07-25Quartz: Handle mouse centering hotkey.Admiral H. Curtiss
2022-07-25XInput2: Handle mouse centering hotkey.Admiral H. Curtiss
2022-07-25DInput: Handle mouse centering hotkey.Admiral H. Curtiss
2022-07-25Add hotkey for centering mouse in render window.Admiral H. Curtiss
2022-07-15InputCommon: Get rid of static strings.Admiral H. Curtiss
2022-07-13InputCommon: Don't force-link against SDL2.lib on Windows.Admiral H. Curtiss
2022-07-10ci/sdl: pump messages for SDL_hidapi so device detection worksShawn Hoffman
2022-07-10sdl: enable SDL_HINT_JOYSTICK_THREADShawn Hoffman
2022-07-10ci/win32: give the wndclass a unique nameShawn Hoffman
2022-07-10ci/sdl: re-add the x360 controller blockShawn Hoffman
2022-07-10ci/sdl: minor cleanupShawn Hoffman
2022-07-10Add SDL as a submoduleJun Bo Bi
2022-07-10Add SDL motion input and rumble supportJun Bo Bi
2022-06-14InputCommon: SDL 2.0.22 init crash workaroundTellowKrinkle
2022-05-19Core/WGInput: Use fmt logging and include HRESULT in messagesPokechu22
2022-04-08Core/WGInput: Dynamically load winrt function addresses.Admiral H. Curtiss
2022-04-03ControllerInterface: Update sort priorities.Jordan Woyak
2022-04-03InputCommon: Add Windows.Gaming.Input to ControllerInterface.Jordan Woyak
2022-03-16MappingCommon: Fix detection of hotkey and conjunction expressions.Jordan Woyak
2022-03-06Move parts of MappingCommon out of DolphinQtJosJuice
2022-01-16Use Common::ToLower and Common::ToUpperPokechu22
2022-01-09Use HRWrap in remaining locationsPokechu22
2022-01-09Common/Assert: Actually use the ASSERT_MSG's log type parameterPokechu22
2022-01-01Replace remaining uses of zlib crc32 with Common/Hash.hPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-12-05InputCommon: fix default input config default device not being loaded/foundFiloppi
2021-11-20ControllerInterface: fix UpdateReferences() deadlockFiloppi
2021-10-13Fix all uninitialized variable warnings (C26495)Pokechu22