| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-08-16 | Merge pull request #2794 from randomstuff/evdev-stable | Scott Mansell | |
| Stable device identifier for evdev | |||
| 2015-08-16 | Merge pull request #2854 from Tilka/valgrind | Markus Wick | |
| Fix some small stuff found with Valgrind Conflicts: Source/Core/Core/PowerPC/CachedInterpreter.cpp | |||
| 2015-07-07 | evdev: Delete rumble effects on the correct file descriptor. | Scott Mansell | |
| Was using m_id insted of m_fd. Also re-arrange the code so rumble effects always get deleted instead of just on stop commands. | |||
| 2015-07-01 | evdev: Support axis with ranges which extend below zero. | Scott Mansell | |
| 2015-07-01 | Linux: Add an evdev based controller backend, to replace SDL. | Scott Mansell | |
| 2015-06-08 | Revert "SDL: handle SDL_QUIT event" | Matthew Parlane | |
| 2015-06-05 | SDL: handle SDL_QUIT event | Tillmann Karras | |
| Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal handler for SIGINT and SIGTERM. There will be a way to prevent this in 2.0.4 but for now we'll need to handle SDL_QUIT. | |||
| 2015-05-28 | Pass strings by const reference where possible | Lioncash | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-25 | Add missing license headers | Tillmann Karras | |
| 2015-05-25 | Simplify some more license headers | Tillmann Karras | |
| 2015-05-22 | ExpressionParser: Add missing break in UnaryExpression value setting | Lioncash | |
| 2015-04-21 | Merge pull request #2199 from skidau/remove-controls-lock | Matthew Parlane | |
| Cleaned up the controller locking mechanism | |||
| 2015-03-28 | Track the co-ordinates of the mouse relative to the pointed window instead ↵ | skidau | |
| of the original hwnd. | |||
| 2015-03-28 | Revert the recent changes related to updating hwnd | skidau | |
| 2015-03-19 | Updated the input plugins reference of hwnd on game start. Fixes the emu ↵ | skidau | |
| wiimotes mouse IR when rendering the game to a separate window. | |||
| 2015-03-12 | Removed the controller update lock as it is no longer needed. | skidau | |
| 2015-03-08 | Fixed the crash that would occur when the Refresh button was pressed in the ↵ | skidau | |
| controllers config. - Simplified the locking mechanism when controllers were updated - Reloaded the config of the controls instead of re-initialising the control plugins - Fixed controls being unresponsive after the Refresh button was pressed - Disables the hotkeys while the controller config is open | |||
| 2015-02-26 | Do not fail to evaluate an expression if some input is missing | Gabriel Corona | |
| My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a consequence any control expression containing Alt_R fails to evaluate completely and is unusable. This modification replace the missing term of the expression by a dummy expression which always evaluate to 0. This way, the keybinding can work even if some keys are not available. | |||
| 2015-01-19 | Remove an assumption in SDL. | Ryan Houdek | |
| We can compile with haptic support, and then not initialize due to haptics not being available. So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out. | |||
| 2015-01-13 | SDL haptic: minor style change based on review feedback | Adam D. Moss | |
| 2015-01-11 | SDL input: unhardcode a few values. | Adam D. Moss | |
| & change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles. | |||
| 2015-01-11 | SDL Input: More minor refactoring of SDL haptic effects | Adam D. Moss | |
| 2015-01-08 | SDL: Refactor the SDL haptic effects a little. | Adam D. Moss | |
| 2015-01-08 | SDL: more global memset | Karol Herbst | |
| 2015-01-06 | SDL Input: Support more types of force feedback for controllers through SDL. | Adam Moss | |
| 2014-12-20 | Manually revert d34418100be19fdbdf112febde3303edd48c9247 | comex | |
| 2014-11-28 | HW: Remove UpdateOutput | Jasper St. Pierre | |
| All of the rumble interfaces are now immediate mode. | |||
| 2014-11-28 | ForceFeedback: Apply immediately as well | Jasper St. Pierre | |
| 2014-11-28 | XInput: Apply immediately as well | Jasper St. Pierre | |
| 2014-11-28 | SDL: Apply updates immediately rather than going through UpdateOutput | Jasper St. Pierre | |
| We're going to remove UpdateOutput as it's redundant, and horribly complicates the code. | |||
| 2014-11-28 | ControllerInterface: Make UpdateInput / UpdateOutput return void | Jasper St. Pierre | |
| The return values here have never been checked, so it doesn't make sense to return a value to begin with. | |||
| 2014-11-28 | ControllerInterface: Remove unused ClearInputState | Jasper St. Pierre | |
| 2014-11-28 | ControllerInterface: Implement dummy UpdateInput / UpdateOutputs | Jasper St. Pierre | |
| Make the implementation here a bit easier. | |||
| 2014-11-28 | DInput: Remove the unsupported Lights output | Jasper St. Pierre | |
| The LEDs feature doesn't actually do anything: the SetState method is entirely commented out. | |||
| 2014-11-28 | ControllerInterface: Remove unused "force" parameter | Jasper St. Pierre | |
| I'm not sure when this nonsense of forcing locking the mutex when it's already taken should have ever taken effect, but let's be thankful it isn't now. That was a badly worded sentence. | |||
| 2014-11-11 | Fix some double->float conversions. | Rachel Bryk | |
| 2014-10-28 | Make some OSX-only functions static | Lioncash | |
| Gets rid of function prototype warnings. | |||
| 2014-10-21 | Add missing includes where headers depend on other headers having been ↵ | comex | |
| included first. This is good hygiene, and also happens to be required to build Dolphin using Clang modules. (Under this setup, each header file becomes a module, and each #include is automatically translated to a module import. Recursive includes still leak through (by default), but modules are compiled independently, and can't depend on defines or types having previously been set up. The main reason to retrofit it onto Dolphin is compilation performance - no more textual includes whatsoever, rather than putting a few blessed common headers into a PCH. Unfortunately, I found multiple Clang bugs while trying to build Dolphin this way, so it's not ready yet, but I can start with this prerequisite.) | |||
| 2014-10-15 | ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize() | Lioncash | |
| Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually. | |||
| 2014-10-02 | Change a bunch of reference function arguments to pointers. | comex | |
| Per the coding style and sanity. | |||
| 2014-09-21 | Fix building Dolphin on OSX without precompiled headers | Lioncash | |
| 2014-09-19 | Fix build failing when disabling precompiled headers. | Rohit Nirmal | |
| 2014-09-14 | Kill off the wx casts within InputCommon and GLInterface. | Lioncash | |
| All because someone didn't actually return the wxWindow handle for the edge case. | |||
| 2014-09-13 | InputCommon: Initialize NSDictionaries using literal syntax. | Lioncash | |
| 2014-09-10 | Merge pull request #1027 from rohit-n/change-include | Ryan Houdek | |
| Include CommonTypes.h instead of Common.h. | |||
| 2014-09-08 | InputCommon: Remove unnecessary breaks in XInput's GetName function | Lioncash | |
| 2014-09-08 | Include CommonTypes.h instead of Common.h. | Rohit Nirmal | |
| 2014-09-04 | Controller Interface: Remove "using namespace" in header file. | Rohit Nirmal | |
