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path: root/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp
AgeCommit message (Collapse)Author
2025-03-22Core / DolphinQt / InputCommon: reduce the number disk writes when using ↵iwubcode
DynamicInputTextures
2024-05-31InputCommon / VideoCommon: update to use new JsonFromFile functioniwubcode
2023-06-17DITConfiguration: Use File::ReadFileToStringget
2023-04-13Common/IniFile: Move interface into Common namespaceLioncash
Gets this out of the global namespace and into the Common namespace
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
2021-02-27InputCommon: reduce number of image loads and texture cache invalidations by ↵iwubcode
only running dynamic input textures once for all controllers
2021-02-19InputCommon: Move initial dynamic input texture configuration logic to a ↵iwubcode
'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment)
2021-02-16InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Dataiwubcode
2021-02-16InputCommon: Move DynamicInputTextureConfiguration to ↵iwubcode
DynamicInputTextures::Configuration