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path: root/Source/Core/InputCommon/Src
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2011-06-15Apply the simple NULL-checking patch from issue 4311.DimitriPilot3
Judging by the feedback provided by other OSX users, this appears to fix the crash when starting Dolphin on OSX with devices that have an empty name. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7598 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01Fix SDL 1.3 support.Jordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22Fixed some memory leaks. Only one was mine ;PJordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15Fix DInput rumble.Jordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7347 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14Fix DInput and SDL.Jordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7345 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14Clean up "ControllerInterface" a bit.Jordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: ↵Jordan Woyak
use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7313 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05Replaced Common::CriticalSection with a std::mutex implementation. 64bit ↵Jordan Woyak
Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05Replace install wii menu option tools to install wadLPFaint99
Add the option to clear a title from the NANDContentLoader and attempt to reload it This allows the using the system menu immediately after installing rather than requiring a relaunch git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7290 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03Move SConscript files out from the Src subdirectories to beSoren Jorvang
consistent with the other build systems. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03Prepare for the release of Xcode 4, which has working LTOSoren Jorvang
with static libraries. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ↵Glenn Rice
simplifies its usage in most cases. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27PS3 controllers have some input elements with very large value fieldsSoren Jorvang
that cause IOHIDValueGetIntegerValue() to smash the stack when trying to convert them. In practice, all relevant axes seem to also be available as either 8 or 16-bit values, so just ignore anything that doesn't look like that (or a button). Fixes issue 3931. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7255 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19Build fixes when using SDL 1.3 related to force feedback support, as ↵smelenchuk
suggested in issue #1338. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15Added the feature to allow creating a TAS movie from a save state. To ↵skidau
activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state. Changes: * Allow events to be scheduled when the emulator is not running. This allows the save state event to be added before the emulator starts. * Removed the Audio back-end init flag from the save state. This value should not be saved as it is not data relevant to guest machine. * Allow a recording to be started at any time (apart from when a recording is already being made). * Updated the status bar and title bar when an on-screen message is shown * Removed the saving of PEToken from the save state as the FIFO will save this information * Added a couple Pixel Engine interrupt states to the save state * Added the copyright notice to the GCPadStatus.h file. This function is preliminary. Let us know of any bugs you find or any UI quirks. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04In the SCons build, skip the generation of static librariesSoren Jorvang
and just operate on lists of object files instead. This helps with LTO since LLVM/clang LTO is completely broken by static libraries. It also helps identify symbol clashes between components like the former plugins. Many linkers also expect static libraries to form a strict DAG which turns out be a difficult rule to uphold in practice, especially since some of our platforms aren't picky about this. LTO builds currently appears to crash at runtime because of the static wx libs. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03Fix the CMake build.Soren Jorvang
Prevent the PS3 HID crash until I can debug it. AudioUnits are enabled by default. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31Eliminate some trampoline functions.Jordan Woyak
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30Guard against controller instances without any inputs.Soren Jorvang
Clean up OS X keyboard key names. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6985 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30Enumerate identically named input devices.Soren Jorvang
Fixes issue 3929. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6984 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28Fix OS X build.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6951 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27Replaced Common::Thread with a partial implementation of std::thread. ↵Jordan Woyak
(rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27Various minor fixes to allow building with clang on OS X.Soren Jorvang
Fixes issue 3992. wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 . git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16Deal with "hat" switches.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6863 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15HID reports can use negative numbers.Soren Jorvang
Use UTF-8 for input device names and profile filenames. From8Bit->To8Bit is not transparent. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6857 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14Accept arbitrary HID devices as gamepads instead of using SDL,Soren Jorvang
which has too narrow a view of what constitutes a joystick. Now if only I could find my Apple IR Remote.. :-) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6844 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14Finally got the input common strings figured out. That pretty much finishes ↵Glenn Rice
translations. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6843 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21Implement free look on linux. Patch due to artart78.Glenn Rice
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6638 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16Fix the no gui cmake build.Glenn Rice
Add a version check for avcodec and swscale libraries. Fix a bug in the xlib wiimote emulation button configuration. If you are using a mouse button for wiimote emulation you may need to adjust your settings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14UDPWiimote.cpp and UDPWrapper.cpp are now used again.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.j4ck.fr0st
Please test this, I don't have any phones or whatever capable of communicating with it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13Simplify OpenCL compile-time detection on OS X.Soren Jorvang
Turn wiiuse io_osx.m into Objective-C++. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19Made it easer to use mouse/keyboard and a gamepad together on the same ↵Jordan Woyak
emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12Temporarily re-enable SDL pad input on OS X.Soren Jorvang
Placeholder SConscript for VideoMerge plugin. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed ↵Jordan Woyak
wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11WiimoteNew: Made emulated wiimote return read error when motion plus ↵Jordan Woyak
register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-09GCPad/WiimoteNew: Reordered some stuff in DirectInput device ↵Jordan Woyak
enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6264 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05WiimoteNew: Added button mappings for tables and crossfade slider on ↵Jordan Woyak
emulated turntable extension.(completely untested in game) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6260 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, ↵Jordan Woyak
defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-18New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the ↵Jordan Woyak
"Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the ↵Jordan Woyak
Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16ControllerInterface: DirectInput: Added support for Ramp and various ↵Jordan Woyak
Periodic force types. Only Constant forces were supported prior. (only partially tested due to lack of hardware) This may improve performance for those experiencing emulated wiimote slowdowns when using DInput rumble. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput ↵Jordan Woyak
code. (fix for a random gamepad which didn't work) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when ↵Jordan Woyak
selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-249/10-bit accelerometer data interleaved with buttonsdapetcu21
some useless IR pointer math... It still doesn't make rotation work a sign fix when tilting along y axis (twisting the wiimote) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26Gecko codes: Added parenthesis where they were needed.(thanks to glennrics ↵Jordan Woyak
and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23abs() works on ints, not floats. Use fabsf() to avoid the double conversions.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5956 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22Prevent Python from stripping off the final newline of the main(){} Soren Jorvang
autoconfiguration tests. Some versions of gcc care enough about ANSI C to complain about this. Use the Linux install hierarchy conventions on other Unices as well. XKeysymToString returns NULL on unknown keysyms, which is not a valid std::string initializer. There appears to be some disagreement regarding the second parameter to iconv(). Some versions/installations have it as const, others don't. Unfortunately, due to wonderful C++ brain damage, implicit conversion from const to non-const doesn't work here. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22Port to *BSD. It runs but isn't terribly useful without Cg.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20Some pathnames are used both by SCons and cpp which can be a bit tricky.Soren Jorvang
Should revisit and make the distinction more explicit. Put the Data and Sys directories under Resources in the OS X app bundle. Construct config.h (now lower-case to avoid confusion with other Config.h instances in the tree) in the root. One tiny step towards a read-only and cross-buildable source tree. Some minor bits of non-Linux Unix portability. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e