| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-08-20 | Remove redundant semicolons | Dr. Dystopia | |
| 2024-08-15 | Misc. Container Find Changes | mitaclaw | |
| 2024-08-15 | Use 'contains' method | mitaclaw | |
| 2024-08-14 | Use 'contains' method | Dr. Dystopia | |
| 2024-08-07 | Merge pull request #12961 from JosJuice/expression-parser-translation | Tilka | |
| InputCommon: Translate ExpressionParser error messages | |||
| 2024-07-28 | InputCommon: Translate ExpressionParser error messages | JosJuice | |
| The _trans macro marks strings for translation but doesn't do anything at runtime. For that, we need to use a function like GetStringT. | |||
| 2024-07-26 | Adjust order and spacing of various #includes | Dentomologist | |
| Move some #includes around to match the Contributing guidelines. | |||
| 2024-07-21 | Use C++20 erase_if() instead of erase(remove_if()) (NFC) | Tillmann Karras | |
| 2024-06-15 | Merge pull request #12850 from jordan-woyak/device-sorting | Admiral H. Curtiss | |
| ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first. | |||
| 2024-06-15 | ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse ↵ | Jordan Woyak | |
| device is first. | |||
| 2024-06-15 | Merge pull request #12818 from iwubcode/json_file_operations | Admiral H. Curtiss | |
| Common: add Json helper utilities for loading or saving to a file | |||
| 2024-05-31 | InputCommon / VideoCommon: update to use new JsonFromFile function | iwubcode | |
| 2024-05-31 | TAS Input: Enable hotkeys and controller input when Input has focus | Dentomologist | |
| Enable emulator hotkeys and controller input (when that option is enabled) when a TAS Input window has focus, as if it was the render window instead. This allows TASers to use frame advance and the like without having to switch the focused window or disabling Hotkeys Require Window Focus which also picks up keypresses while other apps are active. Cursor updates are disabled when the TAS Input window has focus, as otherwise the Wii IR widget (and anything else controlled by the mouse) becomes unusable. The cursor continues to work normally when the render window has focus. | |||
| 2024-05-21 | Merge pull request #12711 from jordan-woyak/modifier-range-ini-default | Admiral H. Curtiss | |
| InputCommon: Fix unnecessary "Modifier/Range" ini file entries. | |||
| 2024-04-22 | port to OpenBSD | Guilherme Janczak | |
| 2024-04-15 | InputCommon: Fix unnecessary "Modifier/Range" ini file entries. | Jordan Woyak | |
| 2024-04-15 | DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" ↵ | Jordan Woyak | |
| button is pressed. | |||
| 2024-04-13 | Android/ControllerInterface: Run the init code | JosJuice | |
| This was broken by a9a9fdd9e9. Because Init didn't run, the Android input backend would crash whenever it tried to call into JVM code. | |||
| 2024-04-13 | Merge pull request #12632 from jordan-woyak/input-backend-impls | Tilka | |
| Implement missing InputBackend classes. | |||
| 2024-04-12 | NumericSetting: Stop values from binding to numbered input names. | Jordan Woyak | |
| 2024-04-12 | ExpressionParser: Support unary plus operator. | Jordan Woyak | |
| 2024-04-08 | Core::GetState: Avoid Global System Accessor | mitaclaw | |
| 2024-04-06 | evdev: close file descriptors in a separate thread | Tillmann Karras | |
| For some reason Linux is surprisingly slow at closing file descriptors of event devices. This commit improves GUI startup times on my computer by about 1.5 seconds. | |||
| 2024-04-01 | Merge pull request #12631 from jordan-woyak/remove-osx-input-leftovers | OatmealDome | |
| InputCommon: Remove some IOKit leftovers. | |||
| 2024-03-31 | Merge pull request #12640 from jordan-woyak/sdl-cleanup | Admiral H. Curtiss | |
| SDL: Cleanups | |||
| 2024-03-20 | GCAdapter: Adjust libusb transfer timeout to 100ms. | Jordan Woyak | |
| 2024-03-14 | SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs. | Jordan Woyak | |
| 2024-03-14 | ControllerInterface: Add IsHidden function to Control interface. | Jordan Woyak | |
| 2024-03-14 | SDL: Deduplicate Motor logic with templates. | Jordan Woyak | |
| 2024-03-14 | SDL: Move class definition out of header. | Jordan Woyak | |
| 2024-03-11 | WiimoteEmu: Add user-accessible controls that report the desired state of ↵ | Admiral H. Curtiss | |
| the IR camera objects. | |||
| 2024-03-11 | InputCommon/WiimoteController: Add inputs that report the raw IR objects ↵ | Admiral H. Curtiss | |
| seen by the Wiimote. | |||
| 2024-03-11 | InputCommon: Add Android InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Handle window change in Quartz. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Implement xlib window change logic. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add Win32 InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add Pipes InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add XInput2 InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Add Quartz InputBackend class. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Provide WindowSystemInfo getter for ControllerInterface. | Jordan Woyak | |
| 2024-03-11 | InputCommon: Remove some IOKit leftovers. | Jordan Woyak | |
| 2024-02-04 | InputCommon: Use distinct values for profile key | JosJuice | |
| Because the last commit made us use separate folders for GCPad and GCKey profiles, we should also use separate game INI keys for them. Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad and GCKey try to load it, typically with one of them succeeding and the other one showing a panic alert due to the profile not existing in its folder. Better do this breaking change for GCKeys in the same PR as the other breaking change rather than later. | |||
| 2024-02-04 | InputCommon: Unify GetProfileName and GetProfileDirectoryName | JosJuice | |
| After reading the previous commit, you might think "hold on, what's the difference between GetProfileName and GetProfileDirectoryName"? These two are being used for the exact same thing - figuring out where profiles are stored - yet they return different values for certain controllers like GC keyboards! As far as I can tell, the existing code has been broken for GC keyboards since they were introduced a decade ago. The GUI (and more recently, also InputCycler) would write and read profiles in one location, and our code for loading profiles specified in a game INI file would read profiles in another location. This commit gets rid of the set of values used by the game INI code in favor of the other set. This does breaking existing setups where a GCKey profile has been configured in a game INI, but I think the number of working such setups is vanishingly small. The alternative would make existing GCKey profiles go missing from the profile dropdown in the GUI, which I think would be more disruptive. The alternative would also force new GCKey profiles into the same directory as GCPad profiles. This commit also fixes a regression from d6c0f8e749. The Android GUI was using GetProfileName to figure out what key to use in the game INI, which made it use incorrect game INI entries for GameCube controller profiles but not Wii Remote profiles. Now the Android GUI uses GetProfileKey for this, fixing the problem. | |||
| 2024-02-04 | InputCommon: Refactor away InputConfig::LoadConfig's switch case | JosJuice | |
| By having getters for this information, other code that needs access to the same information can call the getters instead of duplicating the information. | |||
| 2024-01-18 | InputCommon/WGInput: Handle add/remove events on separate thread to prevent ↵ | Admiral H. Curtiss | |
| deadlocks. In particular this is triggered when running Dolphin with the Steam overlay. | |||
| 2024-01-15 | InputCommon/SDL: Code style fixes. | Admiral H. Curtiss | |
| 2024-01-15 | InputCommon/SDL: Avoid potential infinite loops from integer truncation. | Admiral H. Curtiss | |
| 2024-01-15 | InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), ↵ | Admiral H. Curtiss | |
| SDL_JoystickNumAxes(), SDL_JoystickNumHats(). | |||
| 2024-01-15 | InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds. | Admiral H. Curtiss | |
| 2024-01-13 | Merge pull request #12085 from SuperSamus/sdl-gamecontroller | Admiral H. Curtiss | |
| SDL: Add GameController API, cleanup | |||
