| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-07 | Merge pull request #2026 from mrgreywater/d3d-debugbreak | shuffle2 | |
| D3D: More debug information and break on error | |||
| 2015-03-15 | quiet some warnings which appear on vs2015. | Shawn Hoffman | |
| quieted warnings include shadowed variable names and integer extensions. | |||
| 2015-02-12 | D3D: replace memset, fix warning | mr.greywater | |
| 2015-02-12 | D3D: Add break on error in debug build | mr.greywater | |
| 2015-01-17 | D3D: allow selecting adapters with no outputs. | magumagu | |
| The result might be a little iffy in complicated situations (i.e. you have three graphics cards and monitors hooked up to two of them), but we really need better UI for such cases anyway. | |||
| 2015-01-04 | D3D: Only try to apply exclusive mode when the renderer is in focus. | Jules Blok | |
| 2014-10-15 | D3D: moved render state cache implementation to D3DState.h/cpp | Yuriy O'Donnell | |
| 2014-08-30 | D3D: Clean up brace placements | Lioncash | |
| 2014-07-26 | D3D: Make the global swapchain static again. | Jules Blok | |
| 2014-07-21 | Let the Renderer decide when to exit fullscreen. | Jules Blok | |
| This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen. This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen. | |||
| 2014-07-19 | D3D: Don't set the windowed mode size when we initialize in fullscreen. | Jules Blok | |
| 2014-07-19 | Cosmetic changes based on feedback on PR #506. | Jules Blok | |
| 2014-07-19 | D3D: Make the swapchain available outside of the namespace. | Jules Blok | |
| This commit reverts a part of pull request #579. | |||
| 2014-07-19 | D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled. | Jules Blok | |
| 2014-07-19 | D3D: Return to windowed mode before destroying the swapchain. | Jules Blok | |
| 2014-07-19 | D3D: Add exclusive fullscreen support. | Jules Blok | |
| 2014-07-19 | D3D: Request desktop resolution before overriding the buffer size. | Jules Blok | |
| This fixes issues where the wrong refresh rate is selected for some monitors. | |||
| 2014-07-19 | Prevent DXGI from making changes to the window. | Jules Blok | |
| Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling. | |||
| 2014-07-11 | remove unused globals | degasus | |
| Also change globals into statics which are only used in one file | |||
| 2014-06-20 | Make the common "Failed to enumerate outputs" message much more useful. | Paul Olszewski | |
| Now it includes its most common cause, a simply-worded solution, and an exclamation point. | |||
| 2014-03-11 | Fixes spacing for "for", "while", "switch" and "if" | Matthew Parlane | |
| Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining. | |||
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras | |
| and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | |||
| 2014-02-20 | Fix more header sorting issues in VideoBackends/ (now check-includes clean). | Pierre Bourdon | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
