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path: root/Source/Core/VideoBackends/D3D/FramebufferManager.h
AgeCommit message (Collapse)Author
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-25FramebufferManagerBase: Remove obsolete parameters.Jules Blok
2014-12-25FramebufferManager: Return framebuffer target size in GetTargetSize().Jules Blok
2014-12-24D3D: Support stereoscopic XFB blit to screen.Jules Blok
2014-12-24FramebufferManagerBase: Only allocate one layer for Real XFB.Jules Blok
2014-12-14D3D: Use common GetEFBLayers() instead of GetEFBSlices().Jules Blok
2014-12-14D3D: Use two slices for most of our textures.Jules Blok
2014-03-17More range-based loops and overridesTillmann Karras
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash
2014-01-26BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ↵crudelios
in Mickey's Magical Mirror. This change fixes the glitches in both games. Also fixed some compiler warnings.
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre