| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-02-12 | D3D: Add debug object name for efb encoder pixel shader | mr.greywater | |
| 2015-02-08 | D3D: Fixed crash rendering EFB textures with MSAA | mr.greywater | |
| Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled. | |||
| 2015-01-25 | Remove some debugging junk. | magumagu | |
| 2015-01-25 | Use linear sampling in ScaleByHalf mode. | magumagu | |
| 2015-01-25 | Fix stupid mistake. | magumagu | |
| 2015-01-25 | More work. | magumagu | |
| 2015-01-25 | WIP. | magumagu | |
| 2014-12-18 | D3D: Set the geometry shader before every draw call. | Jules Blok | |
| And refactor the VertexManager draw call. | |||
| 2014-12-14 | D3D: Define decimals in floating point numbers | Jules Blok | |
| 2014-12-14 | PSTextureEncoder: Add texture array support. | Jules Blok | |
| We only read the first slice, because EFB2RAM doesn't support texture arrays. | |||
| 2014-12-07 | D3D: Fixed debug validation error | Yuriy O'Donnell | |
| A texture was still being bound when OMSetRenderTargets is called. State manager resource cache must be flushed to unbind it. This fixes The Last Story cut scene rendering. | |||
| 2014-12-07 | D3D: Fixed StateManager member function name case | Yuriy O'Donnell | |
| 2014-12-07 | D3D: Implemented context state caching | Yuriy O'Donnell | |
| This avoids most of the redundant API calls. | |||
| 2014-10-15 | D3D: moved render state cache implementation to D3DState.h/cpp | Yuriy O'Donnell | |
| 2014-07-07 | D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader | Lioncash | |
| With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls. | |||
| 2014-04-15 | D3D11 backend: fix rounding in texture encoder. | magumagu | |
| We need to explicitly round when converting colors from float to uint because multiplying a normalized float by 255 might not result in a whole number. (The exact result here may vary depending on your drivers/hardware.) Ideally, we shouldn't be using floating point here, but fixing that is a much more complicated patch. Fixes gxtest TEV tests using Intel HD 4000. | |||
| 2014-03-25 | BPMemory: Make use of BitField in a number of structures. | Tony Wasserka | |
| 2014-03-25 | BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as ↵ | Tony Wasserka | |
| enumerations. | |||
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras | |
| and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | |||
| 2014-02-20 | Fix more header sorting issues in VideoBackends/ (now check-includes clean). | Pierre Bourdon | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-02-13 | Turn loops into range-based form | Tillmann Karras | |
| and some things suggested by cppcheck and compiler warnings. | |||
| 2014-01-06 | D3D: Verbosify an error message. | NeoBrainX | |
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
