| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-02-19 | Decode EFB copies used as paletted textures. | magumagu | |
| A number of games make an EFB copy in I4/I8 format, then use it as a texture in C4/C8 format. Detect when this happens, and decode the copy on the GPU using the specified palette. This has a few advantages: it allows using EFB2Tex for a few more games, it, it preserves the resolution of scaled EFB copies, and it's probably a bit faster. D3D only at the moment, but porting to OpenGL should be straightforward.. | |||
| 2015-01-18 | TexCache: merge texture and rendertarget factory function | degasus | |
| 2015-01-18 | TexCache: remove PC_TexFormat | degasus | |
| We only support rgba32 for a while now, so there is no need to have everything in common configureable. | |||
| 2015-01-11 | TexCache: create a const Config struct | degasus | |
| 2015-01-10 | TexCache: remove expanded_width | degasus | |
| This variable isn't use any more. | |||
| 2014-11-23 | TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. | Jules Blok | |
| 2014-03-25 | BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as ↵ | Tony Wasserka | |
| enumerations. | |||
| 2014-03-17 | More range-based loops and overrides | Tillmann Karras | |
| 2014-03-01 | Fix the Windows build (broken in 315a8ba) | Tillmann Karras | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
