| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-26 | Fix building with PCH disabled. | Rohit Nirmal | |
| 2016-05-19 | OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers | Stenzek | |
| Using glMapBufferRange to read back the contents of the SSBO is extremely slow on NVIDIA drivers. This is more noticeable at higher internal resolutions. Using glGetBufferSubData instead does not seem to exhibit this slowdown. | |||
| 2015-09-22 | Move GL interface code out of the OpenGL video backend. | Scott Mansell | |
| 2014-11-17 | OGL: implement bounding box support with ssbo | degasus | |
| This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. | |||
