| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-14 | Return quarter value for PerfQuery in all backends. | Admiral H. Curtiss | |
| 2023-02-09 | Lint fixes | Scott Mansell | |
| 2023-02-09 | Move xfb tracking and IR scaling out of RenderBase | Scott Mansell | |
| 2023-01-31 | Don't set common globals from Video Backends | Scott Mansell | |
| 2023-01-31 | Implement AbstractGfx for OpenGL | Scott Mansell | |
| Mostly involves moving contents of OGLRender to OGLGfx and OGLConfig | |||
| 2022-11-29 | VideoBackends: Rename query_type to query_group | Robin Kertels | |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon | |
| SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel. | |||
| 2021-05-21 | Fix perf query regression | JosJuice | |
| When trying to do a small optimization in 8a0f5ea, I failed to take into account that WeakFlush and FlushOne update m_query_count. Only D3D11 and OGL had this problem, not D3D12 and Vulkan. | |||
| 2021-05-15 | Remove all remaining volatile qualifiers | JosJuice | |
| 2021-01-27 | normalize common filenames in VideoBackends/OGL | Shawn Hoffman | |
