| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-02-09 | VideoCommon: store the configuration used to create the AbstractPipeline on ↵ | iwubcode | |
| the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration | |||
| 2023-01-31 | Implement AbstractGfx for OpenGL | Scott Mansell | |
| Mostly involves moving contents of OGLRender to OGLGfx and OGLConfig | |||
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 | |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon | |
| SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel. | |||
| 2021-01-27 | normalize common filenames in VideoBackends/OGL | Shawn Hoffman | |
| 2019-04-16 | OGL: Support returning pipeline cache data | Stenzek | |
| 2018-03-10 | OGL: Re-implement async shader compiling | Stenzek | |
| 2018-02-22 | VideoBackends: Add AbstractShader and AbstractPipeline classes | Stenzek | |
