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ProgramShaderCache.cpp
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Commit message (
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Author
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
OGL: Fix abstract pipelines on drivers without binding layout support
Stenzek
2018-03-10
OGL: Make ProgramShaderCache thread safe
Stenzek
2018-02-25
OGL: Only create bad shader files in Dump when compile failed
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
OGL: Log warnings from shader compiles, even if it compiled successfully
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2018-01-05
Standardise some enums from ALL_CAPS to CamelCase
Jonathan Hamilton
2018-01-05
Workaround qualcomm driver bug
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-08-05
ProgramShaderCache: Call glTexImage3D after glTexParameter
Stenzek
2017-08-02
ProgramShaderCache: Create a FBO for shared contexts to draw into
Stenzek
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
VideoBackends: Support a different number of threads for precompiling
Stenzek
2017-07-30
ShaderGen: Use consistent variable names for texture coordinates
Stenzek
2017-07-30
OGL: Uber shader support
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
OGL: Reload shader cache when relevant video config changes
Stenzek
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
shuffle2
2017-06-15
Add a namespace to OpenFStream
JosJuice
2017-06-15
Move IOFile to a separate file
JosJuice
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-04-01
OGL: Support compute shaders and emitting GLSL 4.3
Stenzek
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-02-19
VideoBackends: Add a developer option to disable the shader cache.
Jules Blok
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-06
Common: Add alignment header
Léo Lam
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
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