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path: root/Source/Core/VideoBackends/OGL/SamplerCache.h
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2015-05-29OGL: Always use sampler objects.degasus
We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere.
2015-05-25Add missing license headersTillmann Karras
2015-03-02TextureCache: load all mipmap levels from custom texturesdegasus
This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all.
2014-02-20Fix more header sorting issues in VideoBackends/ (now check-includes clean).Pierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre