| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-05-29 | OGL: Always use sampler objects. | degasus | |
| We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere. | |||
| 2015-05-25 | Add missing license headers | Tillmann Karras | |
| 2015-03-02 | TextureCache: load all mipmap levels from custom textures | degasus | |
| This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all. | |||
| 2014-02-20 | Fix more header sorting issues in VideoBackends/ (now check-includes clean). | Pierre Bourdon | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-02-10 | Replace all include guard ifdefs with "#pragma once" | lioncash | |
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
