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path: root/Source/Core/VideoBackends/Software/HwRasterizer.cpp
AgeCommit message (Collapse)Author
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-10-26OGL: Get rid of error macrosLioncash
2014-09-08Include CommonTypes.h instead of Common.h.Rohit Nirmal
2014-08-02Move GLInterface around to remove VideoBackends dependency on DolphinWXPierre Bourdon
2014-07-11mark all local variables as staticdegasus
2014-07-11mark all local functions as staticdegasus
2014-03-29SW backend: make shaders work on Intel/Windows.magumagu
Apparently the Intel shader compiler doesn't implement "#if" correctly... so use "#ifdef" instead.
2014-02-20Merge pull request #88 from lioncash/relative-includesPierre Bourdon
Relative includes
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-16Silence some Windows compiler warningsTillmann Karras
by adding explicit type casts.
2014-01-18Merge of GL-AutoChoose.Ryan Houdek
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre