| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-09-26 | Software: Fix mipmaps and uneven strides in SWTexture | Pokechu22 | |
| I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results. | |||
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 | |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon | |
| SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel. | |||
| 2020-12-02 | General: Convert PanicAlerts over to fmt equivalent | Lioncash | |
| Converts lingering panic alert calls over to the fmt-capable ones. | |||
| 2020-11-09 | Software: Migrate logging over to fmt | Lioncash | |
| Migrates the software backend over to the fmt-capable logger. | |||
| 2019-04-21 | Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle | Stenzek | |
| 2019-01-25 | Decouple XFB scanout from presentation | Stenzek | |
| 2019-01-25 | Remove old RasterFont classes | Stenzek | |
| 2018-10-20 | GLContext: Use destructor instead of Shutdown() to cleanup | Stenzek | |
| Also uses the Initialize() method to make the context current. | |||
| 2018-10-20 | GLContext: Remove global context pointer | Stenzek | |
| 2018-10-20 | VideoBackends: Pass window system info from host on creation | Stenzek | |
| 2018-10-20 | GLContext: Use host connection | Stenzek | |
| This also removes the need for a sleeping event thread. | |||
| 2018-10-20 | Refactoring and cleanup of GLInterface (now GLContext) | Stenzek | |
| 2018-03-10 | GLUtil: Encapsulate functions in a namespace | Stenzek | |
| 2017-11-17 | Video Backends: Remove the right of the xfb region for games where the | iwubcode | |
| VI stride does not match the VI width | |||
| 2017-11-17 | HybridXFB: Fix lint errors | iwubcode | |
| 2017-11-17 | Software Backend: Fix xfb output and add vertical scaling support | iwubcode | |
| 2017-11-17 | Add support for hybrid XFB | iwubcode | |
| 2017-01-07 | VideoSW: Fix GL ES shader. | degasus | |
| 2016-10-01 | Reorganise a ton of logs level | aldelaro5 | |
| Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels. | |||
| 2016-09-21 | SWOGLWindow: Utilize the move constructor in PrintText | Lioncash | |
| The previous code would always do a copy | |||
| 2016-09-21 | SWOGLWindow: const correctness for ShowImage | Lioncash | |
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon | |
| 2015-12-20 | VideoBackends: Simplify initialization and deinitialization of resources | Lioncash | |
| Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null | |||
| 2015-10-14 | VideoSW: Use OpenGL Core context | degasus | |
| 2015-10-14 | VideoSW: Split up OGL window handling | degasus | |
| This removes OSD support for video software, but it was already broken before. This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up. | |||
