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path: root/Source/Core/VideoBackends/Software/TextureSampler.cpp
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2014-10-21Add missing includes where headers depend on other headers having been ↵comex
included first. This is good hygiene, and also happens to be required to build Dolphin using Clang modules. (Under this setup, each header file becomes a module, and each #include is automatically translated to a module import. Recursive includes still leak through (by default), but modules are compiled independently, and can't depend on defines or types having previously been set up. The main reason to retrofit it onto Dolphin is compilation performance - no more textual includes whatsoever, rather than putting a few blessed common headers into a PCH. Unfortunately, I found multiple Clang bugs while trying to build Dolphin this way, so it's not ready yet, but I can start with this prerequisite.)
2014-10-02Change a bunch of reference function arguments to pointers.comex
Per the coding style and sanity.
2014-09-19Fix build failing when disabling precompiled headers.Rohit Nirmal
2014-09-04TextureDecoder: Pass the TLUT address straight into the texture decoderJasper St. Pierre
This removes the requirement for the TextureDecoder to have access to global texture memory.
2014-09-04TextureDecoder: Add an enum for the TLUT formatsJasper St. Pierre
Quick code cleanup. The enum names and values come from libogc.
2014-08-10Software: Apply static to some functionsLioncash
2014-05-29Remove the min/max functions in CommonFuncs.Lioncash
The algorithm header has the same functions.
2014-03-09clang-modernize -use-nullptrTillmann Karras
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-02-20Fix more header sorting issues in VideoBackends/ (now check-includes clean).Pierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre