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VideoBackends
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Renderer.cpp
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Author
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-18
VideoConfig: Make AspectMode an enum class
Lioncash
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Add new GUI option to skip XFBToRam and remove old XFB options
iwubcode
2017-11-17
Add ability to dump xfb copies to texture for debugging purposes
iwubcode
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-10-10
Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
Stenzek
2017-10-10
Vulkan: Set a flag to resize the swap chain when presenting fails
Stenzek
2017-10-10
Vulkan: Fix bug where command buffer wouldn't be started after resize
Stenzek
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
VideoCommon: Add helpers for generating common render states
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-07
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Stenzek
2017-09-03
Renderer: Change SetBlendState to accept a BlendingState
Stenzek
2017-08-28
Add Bug to Disable "LoadOp" clear renderpass in vulkan
Jonathan Hamilton
2017-08-03
Vulkan: Add a driver bug for NV when MSAA is enabled
Stenzek
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
Vulkan: Multithreaded creation of UID pipeline caches
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-07-05
Vulkan: Implement Quad-Buffered stereoscopy support.
Jules Blok
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-11
Merge pull request #5589 from stenzek/vulkan-validation-fixes
shuffle2
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-06-10
Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Stenzek
2017-06-07
video: change multisample/AA setting to u32
Shawn Hoffman
2017-04-25
Vulkan: Implement post-processing backend
Stenzek
2017-04-18
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Stenzek
2017-04-18
VideoCommon: Drop SetDitherMode()
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-15
Vulkan: Ensure all frames are written before resizing framedump buffer
Stenzek
2017-04-15
Vulkan: Ensure framedump texture is incorrect layout for render/readback
Stenzek
2017-04-15
Vulkan: Clamp framebuffer resolve rectangle to texture size
Stenzek
2017-04-15
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
Stenzek
2017-04-14
Vulkan: Fix incorrect render pass area for out-of-range clears
Stenzek
2017-04-09
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...
Lioncash
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Rename Renderer s_ prefixes to m_
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
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