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path: root/Source/Core/VideoBackends/Vulkan/VKShader.cpp
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2026-01-25Remove unused importsMartino Fontana
Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
2025-10-26VideoBackends / VideoCommon: add support for specifying include files in ↵iwubcode
shader code
2025-03-09VideoCommon: Move backend_info out of VideoConfig struct.Jordan Woyak
2022-01-31VKShader: Only set shader name if supportedOatmealDome
2022-01-31Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"OatmealDome
This reverts commit 2ab66390f8a461b074cb3cf6073b8f9d60875436.
2022-01-03Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using itJosJuice
Fixes a crash that has been present on Android (and probably also macOS) since f6883a0.
2021-12-10Treewide: Adjust order of includesPokechu22
2021-08-30VideoBackends / VideoCommon: allow the ability to set debug names for ↵iwubcode
shaders / textures. These names are visible in applications like RenderDoc
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
2019-05-30VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variableLioncash
Now that we utilize C++17, we can simply return an optional containing the code instead of using an out variable and a boolean result, essentially combining them into one. This provides a much more straightforward interface.
2019-05-30VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()Lioncash
Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function.
2019-04-16AbstractPipeline: Support returning "cache data"Stenzek
"Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA.
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-03-14Assert: Uppercase assertion macrosLioncash
Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores).
2018-03-10VKShader: Fix incorrect loading of binary shadersStenzek
2018-02-22VideoBackends: Add AbstractShader and AbstractPipeline classesStenzek