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2025-02-02VideoBackends: Use DXGI 1.6 and D3D11_4Xphalnos
2025-01-20Merge pull request #13275 from Pokechu22/d3d12-custom-root-param-indexPokechu22
D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled
2025-01-14D3D12: Fix out of bounds root parameter index when per-pixel lighting is ↵Pokechu22
disabled
2025-01-08Vulkan: Only attempt to create a CAMetalLayer on macOSOatmealDome
2025-01-01Simplify `std::find_if` with `Common::Contains`mitaclaw
2024-12-26Merge pull request #13116 from mitaclaw/ranges-modernization-8-trivial-ofJMC47
Ranges Algorithms Modernization - Of
2024-12-15Modernize `std::any_of` with rangesmitaclaw
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those. In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-03VKSwapChain: Always use surface formats with a normal sRGB color space if ↵OatmealDome
not RGBA16F Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2024-10-19Merge pull request #13104 from TellowKrinkle/MTLLoggingJMC47
VideoBackends:Metal: Log file on failed pipeline compile
2024-10-15Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivialJosJuice
Ranges Algorithms Modernization - Trivial
2024-10-12Cache normals in addition to binormals and tangentsPokechu22
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used. LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-11Merge pull request #13117 from mitaclaw/ranges-modernization-9-trivial-findTilka
Ranges Algorithms Modernization - Find
2024-10-10C++20: Synthesize `operator!=` From `operator==`mitaclaw
The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10Modernize `std::find_if` with rangesmitaclaw
In BTEmu.cpp, `std::mem_fn` was not necessary for the predicate to compile.
2024-10-10Modernize `std::set_intersection` with rangesmitaclaw
2024-10-10Modernize `std::is_sorted` with rangesmitaclaw
In OGLConfig.cpp, `std::views::reverse` is used rather than sorting using `std::ranges::greater` in order to parallel other instances of reverse iteration in the function.
2024-10-10Modernize `std::reverse` with rangesmitaclaw
2024-10-06VideoBackends:Metal: Use standardized C++ features over clang builtinsTellowKrinkle
2024-10-06VideoBackends:Metal: Log file on failed pipeline compileTellowKrinkle
2024-10-05VideoBackends:Vulkan: Increase VMA Vulkan Version to 1.2TellowKrinkle
We now use Vulkan 1.2 if available
2024-10-05Merge pull request #13050 from TellowKrinkle/HKIsNotMVKJMC47
Vulkan: Don't do MoltenVK things on Asahi Linux
2024-10-04Merge pull request #13088 from TellowKrinkle/iOSFixesOatmealDome
VideoBackends:Metal: Fix bbox on newer iOS devices
2024-10-02VideoBackends:Vulkan: Wait until we've confirmed a successful ↵TellowKrinkle
AcquireNextImage before marking semaphores used
2024-10-02VideoBackends:Vulkan: Don't try to present if swapchain acquire failedTellowKrinkle
2024-09-30VideoBackends:Metal: subgroup_ops requires Apple7, not Apple6TellowKrinkle
SIMD-scoped permute operations are Apple6, but reduction operations are Apple7
2024-09-29VideoBackends:Metal: Use ios_use_simdgroup_functions with SPIRV-CrossTellowKrinkle
It defaults to trying to emulate simdgroup functions on iOS
2024-09-24Sw/Tev: drop unused macroTillmann Karras
2024-09-24Sw/Rasterizer: fix two elder typos, AD 2009Tillmann Karras
2024-09-05VideoBackends:Vulkan: Use Vulkan 1.2 driverID to detect MoltenVKTellowKrinkle
Previously we'd assume all Apple GPUs were MoltenVK, including those running on Asahi Linux with open source Honeykrisp drivers.
2024-09-05VideoBackends:Vulkan: Consolidate feature checking into one structTellowKrinkle
2024-08-31Merge pull request #13031 from parona-source/libfmt-11Admiral H. Curtiss
Add support for libfmt-11
2024-08-28vulkan: Add line number to vulkan error loggerAli Homafar
This is a minor improvement to add line numbers to the LOG_VULKAN_ERROR define. Basically error logs for Vulkan will now look like: ``` // This 25:03:347 VideoBackends/Vulkan/VulkanLoader.cpp:247 E[Video]: (WaitForCommandBufferCompletion:278) vkWaitForFences failed: (2: VK_TIMEOUT) // Instead of 15:45:154 VideoBackends/Vulkan/VulkanLoader.cpp:247 E[Video]: (WaitForCommandBufferCompletion) vkWaitForFences failed: (2: VK_TIMEOUT) ```
2024-08-22Add support for libfmt-11Alfred Wingate
fmt::join was moved into fmt/ranges.h Signed-off-by: Alfred Wingate <parona@protonmail.com>
2024-08-20Remove redundant semicolonsDr. Dystopia
2024-07-06Properly link against xxhashTellowKrinkle
Things using dolphin_find_optional_system_library need to link against the name used there or they won't work with both the system and bundled cases
2024-06-22Migrate Vulkan-Headers to submodule and update to v1.3.288Luis Condes Diaz
2024-05-21Merge pull request #12537 from TellowKrinkle/MTLSubgroupAdmiral H. Curtiss
VideoCommon: More specific subgroup op bugs
2024-04-22port to OpenBSDGuilherme Janczak
2024-04-20VideoCommon: Use GetSpanForAddress safely in texture decodingJosJuice
Now only VertexLoader remains... But that one might be tricky.
2024-04-20Memmap: Replace GetPointer with GetSpanForAddressJosJuice
To ensure memory safety, callers of GetPointer have to perform a bounds check. But how is this bounds check supposed to be performed? GetPointerForRange contained one implementation of a bounds check, but it was cumbersome, and it also isn't obvious why it's correct. To make doing the right thing easier, this commit changes GetPointer to return a span that tells the caller how many bytes it's allowed to access.
2024-04-04Fix out of bounds accesses for invalid vertex component formatsPokechu22
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice. This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected. I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice. The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-03-10Add HDR to MetalSam Belliveau
2024-01-28VideoCommon: Post to analytics when bug is overriddenTellowKrinkle
2024-01-28VideoCommon: Add ability for backends to override bugsTellowKrinkle
2024-01-28VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPSTellowKrinkle
We now use subgroup ops for more than just a minor performance optimization
2024-01-27VideoBackends:MTL: Use SPIRV 1.5TellowKrinkle
Allows non-constant simd broadcast, which is used by the ascii art shader
2024-01-05VKGfx: Don't panic for VK_SUBOPTIMAL_KHRMartino Fontana
2024-01-03Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android ↵iwubcode
devices." This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c.
2023-12-21VideoCommon: revert max pixel shader samplers back to 8 for Android devices.iwubcode
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now. In the future, this could be handled more elegantly
2023-12-17Merge pull request #12370 from iwubcode/more_samplersMai
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16