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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
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release-prep-2603
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stable
GameCube and Wii emulator
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Commit message (
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Author
2014-01-17
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 m...
Ryan Houdek
2014-01-17
[GLExtensions] Make sure to initialize our function pointers with VideoSoftwa...
Ryan Houdek
2014-01-17
[GLExtensions] Still had a GLEW lib hanging out in the CMake file for the sof...
Ryan Houdek
2014-01-17
fix windows build
Jack Frost
2014-01-17
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
Ryan Houdek
2014-01-17
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function po...
Ryan Houdek
2014-01-17
[GLExtensions] Fix a typo in KHR_debug
Ryan Houdek
2014-01-17
[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer ins...
Ryan Houdek
2014-01-17
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely f...
Ryan Houdek
2014-01-16
Remove vertex streaming hack.
Tony Wasserka
2014-01-15
VideoCommon: cleanup of "components" usage
degasus
2014-01-09
OGL: remove masking from streambuffer
degasus
2014-01-09
VideoCommon: disable efb access + perf querys on cph thread
degasus
2014-01-07
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
Ryan Houdek
2014-01-07
Probe the GL_RENDERER string on Nvidia to grab the driver version.
Ryan Houdek
2014-01-06
D3D: Verbosify an error message.
NeoBrainX
2014-01-05
OpenGL: use shader 420pack if available to staticly bind ubo location
degasus
2014-01-05
OpenGL: drop UBO-workaround usage for efb2ram shaders
degasus
2014-01-03
ogl: clamp to edge for out of bound efb access
degasus
2014-01-01
Merge Fail. We don't disable BaseVertex on broken pinned memory.
Ryan Houdek
2013-12-31
Merge branch 'master' into buffer_storage
Ryan Houdek
2013-12-31
Merge branch 'master' into buffer_storage
Ryan Houdek
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre
2013-12-31
Convert all vcxproj files to UNIX line endings
Jasper St. Pierre
2013-12-30
Disable primitive restart on buggy OS X Intel HD 3000 drivers.
Ryan Houdek
2013-12-30
D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably re...
Tony Wasserka
2013-12-30
Software renderer: Add a zfreeze related TODO.
Tony Wasserka
2013-12-28
Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned...
Ryan Houdek
2013-12-28
[buffer_storage] Temporary fix for Android/GLES3 just like how everything els...
Ryan Houdek
2013-12-28
[buffer_storage] Code formatting changes suggested by Bh44L
Ryan Houdek
2013-12-28
[Android] Enable shader cache.
Ryan Houdek
2013-12-28
[Android] Support grabbing OpenGL extensions and a function for checking for ...
Ryan Houdek
2013-12-27
[buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more f...
Ryan Houdek
2013-12-27
[buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixe...
Ryan Houdek
2013-12-27
[buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER...
Ryan Houdek
2013-12-23
Remove our GLU dependency. Fix static zlib
Ryan Houdek
2013-12-19
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This do...
Ryan Houdek
2013-12-19
Work around AMD's broken Linux drivers when it comes to pinned memory and bas...
Ryan Houdek
2013-12-18
In the shader log message, say if the error came from a PS or VS.
Ryan Houdek
2013-12-16
Software renderer: Add linear interpolation of fog range adjustment factors.
Tony Wasserka
2013-12-12
Have our OpenGL/ES context creation be less stupid.
Ryan Houdek
2013-12-11
Remove all instances of OpenCL in the Dolphin Project. A brief history of Ope...
Ryan Houdek
2013-12-09
OpenGL: disable shader cache when ShaderDebugging is enabled
degasus
2013-12-09
Merge branch 'ogl-tex2d'
degasus
2013-12-09
OGL: use integer uniforms for efb2ram texture converter
degasus
2013-12-03
OpenGL: fix crash in revision 95aeedec19db
degasus
2013-11-26
OpenGL: readback efb2ram with different strides at once
degasus
2013-11-26
OpenGL: reset EFB after efb2ram FB initialization
degasus
2013-11-25
OpenGL: split real xfb + efb2ram framebuffers
degasus
2013-11-25
Fix for OpenGL ES 3.
Ryan Houdek
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