| Age | Commit message (Collapse) | Author |
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
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Qt/HacksWidget: Fix backend feature support checks
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D3D: Move sharable D3D11/D3D12 code to common library
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ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
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Prevents attempting to create invalid MSAA configurations, for example.
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D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
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Was using UNORM instead of UINT, resulting in invalid values.
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Use empty instead of size
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Stereoscopy regression fixes
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Vulkan: Shutdown fixes and cleanup/refactoring
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Avoids a call into the loader library, which may improve performance
ever-so-slightly.
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We don't need to, and this was causing occasional crashes on Adreno.
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This gives us a native resolution framebuffer.
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Fixes crash on a4xx/Vulkan.
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