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path: root/Source/Core/VideoCommon/AbstractTexture.cpp
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2019-02-19Move most backend functionality to VideoCommonStenzek
2018-07-19VideoBackends: Support D24S8 abstract texture formatStenzek
2018-03-14Assert: Uppercase assertion macrosLioncash
Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores).
2018-03-02VideoCommon: Add support for Abstract FramebuffersStenzek
2018-03-01AbstractTexture: Add support for depth textures/formatsStenzek
2018-03-01AbstractTexture: Support multisampled abstract textureStenzek
2018-01-26AbstractTexture: Fix crash in Vulkan backend when freeing textureStenzek
2018-01-22AbstractTexture: Move Bind() method to RendererStenzek
This makes state tracking simpler, and enables easier porting to command lists later on.
2017-11-22AbstractTexture: Drop slow map readback pathStenzek
2017-11-22AbstractTexture: Implement Save using new common methodsStenzek
2017-11-22VideoBackends: Add AbstractStagingTexture classStenzek
Can be used for asynchronous readback or upload of textures.
2017-11-22AbstractTexture: Support BGRA8 formatsStenzek
Used for some driver's swap chains, and EFB to RAM.
2017-11-19AbstractTexture: Remove a redundant constructor initializer list entryLioncash
This is already initialized in the class definition. This would previously cause a -Wreorder warning on macOS, as m_config is defined after m_currently_mapped.
2017-11-17Support frame and video dumping from VideoCommoniwubcode
2017-08-01HiresTextures: Support loading BC7 (BPTC) from DDS filesStenzek
2017-06-18AbstractTexture: Return config by const referenceLioncash
Returning by const value isn't really necessary (and usually an indicator const reference was intended).
2017-06-13Video Backends: Move and rename HostTextureFormat to AbstractTextureFormatiwubcode
2017-06-13Video Backends: Split texture cache code out into separate files, introduce ↵iwubcode
'AbstractTexture'