| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-04-17 | Improve usage of std::move and const references parameters | Martino Fontana | |
| Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible. | |||
| 2025-06-06 | VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not ↵ | iwubcode | |
| needed anymore | |||
| 2025-06-06 | VideoCommon: avoid race conditions with asset load/unload by moving the lock ↵ | iwubcode | |
| to the entire function, favor atomics for the memory/time getters | |||
| 2025-06-06 | VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded | iwubcode | |
| 2025-06-06 | VideoCommon: update CustomAsset's load time to be before the load occurs ↵ | iwubcode | |
| (this prevents issues where the load time might be incorrectly inflated by long load operations) Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com> | |||
| 2025-06-06 | VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for ↵ | iwubcode | |
| asset times | |||
| 2025-06-06 | VideoCommon: change asset loading to return the number of bytes loaded ↵ | iwubcode | |
| instead of a pass/fail | |||
| 2025-06-06 | VideoCommon: add 'Unload' functionality to CustomAsset | iwubcode | |
| 2025-06-06 | VideoCommon: add a handle to custom asset, this is an id that is only ↵ | iwubcode | |
| relevant for a particular game session but is slightly faster as a numeric value for lookups than the traditional asset id | |||
| 2023-06-05 | VideoCommon: add additional locks around asset access and usage to ensure ↵ | iwubcode | |
| thread safety | |||
| 2023-06-01 | VideoCommon: add custom asset implementation and asset library that can load ↵ | iwubcode | |
| an asset | |||
