| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-02-16 | Merge pull request #12457 from iwubcode/asset_memory_limit | Mai | |
| VideoCommon: handle asset memory going over reserved limit correctly | |||
| 2024-02-12 | VideoCommon: make mesh asset data loadable by asset loader | iwubcode | |
| 2023-12-21 | VideoCommon: handle asset memory going over reserved limit correctly by ↵ | iwubcode | |
| erroring when the memory is exceeded and not allowing more assets to load until memory is released | |||
| 2023-10-10 | VideoCommon: instead of using 'CustomTextureData' directly, use ↵ | iwubcode | |
| 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) | |||
| 2023-07-09 | VideoCommon: add material asset. A material is similar to other graphics ↵ | iwubcode | |
| engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader | |||
| 2023-06-30 | VideoCommon: add a pixel shader asset | iwubcode | |
| 2023-06-05 | VideoCommon: add additional locks around asset access and usage to ensure ↵ | iwubcode | |
| thread safety | |||
| 2023-06-02 | VideoCommon: add multithreaded asset loader and define a texture asset | iwubcode | |
