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Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
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custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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create a level, this avoids a potential segfault
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