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path: root/Source/Core/VideoCommon/Assets/CustomTextureData.cpp
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2024-05-23Refactored Achievement Badges into Texture LayersLillyJadeKatrin
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2023-09-02VideoCommon: add loading cube maps from DDS files and loading it into our ↵iwubcode
custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-06-03VideoCommon: when loading a PNG with no custom texture data levels already, ↵iwubcode
create a level, this avoids a potential segfault
2023-06-02VideoCommon: move custom texture data to assetsiwubcode