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path: root/Source/Core/VideoCommon/FramebufferManagerBase.h
AgeCommit message (Collapse)Author
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
Also remedies places where the video backends and core rely on things being indirectly included.
2015-12-22Render: Get rid of explicit new and deleteLioncash
2015-12-21FramebufferManagerBase: Get rid of explicit delete and newLioncash
2015-07-25Video: respect stride of efb copies to xfbbooto
2015-05-25Add missing license headersTillmann Karras
2015-02-04Use emplace_* functions where in-place construction is preferableLioncash
2014-12-25Renderer: Use old method of calculating the source rectangle.Jules Blok
2014-12-25FramebufferManagerBase: Remove obsolete parameters.Jules Blok
2014-12-24D3D: Support stereoscopic XFB blit to screen.Jules Blok
2014-12-24FramebufferManagerBase: Only allocate one layer for Real XFB.Jules Blok
2014-11-29VideoCommon: Fix -Wsign-compare warnings.Rohit Nirmal
2014-11-23TextureCache: Ensure that all render target textures have as many layers as ↵Jules Blok
the frame buffer. Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-10-23OGL: force enable postprocessingdegasus
2014-10-02Change a bunch of reference function arguments to pointers.comex
Per the coding style and sanity.
2014-09-20VideoCommon: Fix function casing in FrameBufferManagerBaseLioncash
2014-03-09clang-modernize -use-nullptrTillmann Karras
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash
2014-01-26BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ↵crudelios
in Mickey's Magical Mirror. This change fixes the glitches in both games. Also fixed some compiler warnings.
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre