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Also remedies places where the video backends and core rely on things
being indirectly included.
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the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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Per the coding style and sanity.
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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