| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-03-30 | ShaderGen: Only specify storage qualifier in interface block when needed | Stenzek | |
| Drivers that don't support GL_ARB_shading_language_420pack require that the storage qualifier be specified even when inside an interface block. AMD's driver throws a compile error when "centroid in/out" is used within an interface block. Our previous behavior was to include the storage qualifier regardless, but this wasn't working on AMD, therefore we should check for the presence of the extension and include based on this, instead. | |||
| 2016-03-09 | Workaround OS X video driver bug #24983074 | Ryan Houdek | |
| OS X's shader compiler has a bug with interface blocks where interface block members don't properly inherit the layout qualifier from the interface block. Work around this limitation by explicitly stating the layout qualifier on both the interface block and every single member inside of that block. | |||
| 2016-01-17 | VideoCommon: Header cleanup | Lioncash | |
| Also remedies places where the video backends and core rely on things being indirectly included. | |||
| 2016-01-02 | ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ↵ | Stenzek | |
| buffer to ShaderCode This fixes the crashes occuring at startup with a non-empty shader cache. Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable. Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future. The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true. | |||
| 2015-12-26 | ShaderGenerators: Remove unnecessary inline keywords | Lioncash | |
| Static by itself is sufficient | |||
| 2015-12-26 | ShaderGeneration: Get rid of static buffers | Lioncash | |
| 2015-11-03 | VideoCommon: return code/uid from shader gens | Tillmann Karras | |
| rather than passing in non-const references | |||
| 2015-09-06 | VideoBackends: Reimplement SSAA, now for D3D + OGL | degasus | |
| 2015-06-18 | Revert "GeometryShaderGen: Don't use `centroid in` for input variables." | degasus | |
| This reverts commit 4cbaddb7ad1e84946a6fb1af1d853af15be90615. | |||
| 2015-06-10 | GeometryShaderGen: Consistently use xfmem just as the vertex shader. | Jules Blok | |
| There are very rare conditions in which xfmem can actually desync from bpmem. | |||
| 2015-06-10 | GeometryShaderGen: Don't use `centroid in` for input variables. | Jules Blok | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-01-31 | GeometryShaderGen: Perspective divide the line coordinates before comparing ↵ | Jules Blok | |
| the angle. | |||
| 2015-01-03 | Move worldpos into it's own varying. | Scott Mansell | |
| Previously it was packed into spare slots in clippos.xy and normal.w, but it's ugly and more importantly it's causing bugs. This was discovered during the debugging of a zfreeze branch, which expected clippos.xy to be xy position coordinates in clipspace (as the name suggested). Turns out the stereoscopy shader had also run into this trap, modifying clippos.x (introducing errors with per-pixel lighting). This commit has been moved outside of the zfreeze PR for fast merging. | |||
| 2014-12-28 | VideoCommon: Don't pass structs between shaders, use the interface blocks ↵ | Jules Blok | |
| instead. | |||
| 2014-12-20 | Merge pull request #1716 from Armada651/geom-wireframe | Dolphin Bot | |
| VideoCommon: Handle wireframe mode in the geometry shader. | |||
| 2014-12-19 | VideoCommon: Don't specify the redundant in/out qualifier if ↵ | Jules Blok | |
| GL_ARB_shading_language_420pack is supported. Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD) | |||
| 2014-12-19 | GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled. | Jules Blok | |
| 2014-12-19 | VideoCommon: Make IsPassthrough() a function of the ShaderUid. | Jules Blok | |
| 2014-12-19 | VideoCommon: Handle wireframe mode in the geometry shader. | Jules Blok | |
| 2014-12-19 | VideoCommon: Add in/out qualifiers to centroid storage qualifier. | Jules Blok | |
| Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack. | |||
| 2014-12-19 | GeometryShaderGen: Don't use the reserved keyword "point" in D3D. | Jules Blok | |
| 2014-12-18 | VideoCommon: Pass interface blocks between shader stages to resolve naming ↵ | Jules Blok | |
| conflicts. | |||
| 2014-12-18 | GeometryShader: Disable the geometry shader stage if it is a pass-through ↵ | Jules Blok | |
| shader. | |||
| 2014-12-18 | GeometryShaderGen: Cosmetics. | Jules Blok | |
| 2014-12-18 | GeometryShaderGen: Pack uniforms more tightly. | Jules Blok | |
| 2014-12-15 | GeometryShaderGen: Remove redundant declaration. | Jules Blok | |
| 2014-12-15 | GeometryShaderGen: Use signed integers for the texture offset flags. | Jules Blok | |
| 2014-12-15 | GeometryShaderGen: Declare a prototype for EmitVertex(). | Jules Blok | |
| 2014-12-15 | VideoCommon: Merge PointGeometryShader into GeometryShaderGen. | Jules Blok | |
| This adds point-width emulation support to OpenGL. | |||
| 2014-12-15 | VideoCommon: Merge LineGeometryShader into GeometryShaderGen. | Jules Blok | |
| This adds line-width emulation support to OpenGL. | |||
| 2014-12-15 | GeometryShaderGen: Support multiple primitive types. | Jules Blok | |
| And make more stereoscopy code optional. | |||
| 2014-12-15 | GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable ↵ | Jules Blok | |
| name in both backends. | |||
| 2014-12-15 | GeometryShaderManager: Upload Line/Point width constants. | Jules Blok | |
| 2014-12-14 | GeometryShaderGen: Pass the primitive type and always run the generator ↵ | Jules Blok | |
| regardless of stereoscopy. | |||
| 2014-12-14 | VideoCommon: Add a separate constants buffer for the geometry shader. | Jules Blok | |
| 2014-12-14 | ShaderGen: Remove the GS_OUTPUT struct for OpenGL. | Jules Blok | |
| And remove the generator for it since it is no longer used outside of the geometry shader. | |||
| 2014-12-14 | Cosmetics | Jules Blok | |
| 2014-12-14 | D3D: Add geometry shader instancing support. | Jules Blok | |
| 2014-12-14 | D3D: Add geometry shader stereoscopy support. | Jules Blok | |
| 2014-12-14 | D3D: Add GeometryShaderCache. | Jules Blok | |
| 2014-12-05 | Common: Remove locale based functions from CommonFuncs. | Lioncash | |
| Since %f isn't used anymore in the shader generators, these can go. | |||
| 2014-11-23 | GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. | Jules Blok | |
| 2014-11-23 | GeometryShader: Don't read from output variables | degasus | |
| 2014-11-23 | GeometryShaderGen: Declare the vertex array size. | Jules Blok | |
| 2014-11-23 | GeometryShaderGen: Add comments. | Jules Blok | |
| 2014-11-23 | VideoCommon: Switch to Nvidia stereoscopy offset formula. | Jules Blok | |
| 2014-11-23 | ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled. | Jules Blok | |
| GLSL130 doesn't support passing structs between shaders. This is not a problem for stereo 3D which has a GLSL150 requirement. | |||
| 2014-11-23 | GeometryShader: Adjust positions after projection. | Jules Blok | |
| By adjusting the positions in clip space we can avoid the re-projection. | |||
