| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-01-17 | VideoCommon: Header cleanup | Lioncash | |
| Also remedies places where the video backends and core rely on things being indirectly included. | |||
| 2015-12-13 | VideoConfig: Change convergence setting to percentage value. | Jules Blok | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-01-23 | Ensure that ZSlopes save/restore state correctly. | Scott Mansell | |
| Had to re-do *ShaderManager so they saved their constant arrays instead of completly rebuilding them on restore state. | |||
| 2015-01-02 | VideoConfig: Define a per-game minimum convergence value instead of a ↵ | Jules Blok | |
| percentage boost. | |||
| 2014-12-29 | VideoConfig: Fix convergence parameter. | Jules Blok | |
| Looks like a rebase failed somewhere. | |||
| 2014-12-28 | Merge pull request #1766 from Armada651/enable-stereo | Ryan Houdek | |
| Enable stereoscopy settings. | |||
| 2014-12-26 | GeometryShaderManager: Set viewport in SetConstants(). | Jules Blok | |
| Setting it in the callback is too early. | |||
| 2014-12-24 | GeometryShaderManager: Boost convergence value. | Jules Blok | |
| Most game don't require much granularity regarding the convergence value. The default convergence was also too low, this commit increases it tenfold. | |||
| 2014-12-24 | VideoConfig: Rename Separation to Depth and update descriptions. | Jules Blok | |
| More accurate since it's not a real IPD and Nvidia also calls it depth. | |||
| 2014-12-20 | GeometryShaderManager: Set stereo parameters in a SetConstants() call. | Jules Blok | |
| Doing it in SetProjectionChanged() is too early because the projection type is not set yet. | |||
| 2014-12-18 | VideoCommon: Only use interface blocks when geometry shaders are supported. | Jules Blok | |
| 2014-12-18 | GeometryShaderManager: Set the constants within the callbacks. | Jules Blok | |
| 2014-12-18 | GeometryShaderGen: Pack uniforms more tightly. | Jules Blok | |
| 2014-12-15 | GeometryShaderManager: Upload Line/Point width constants. | Jules Blok | |
| 2014-12-14 | VideoCommon: Add a separate constants buffer for the geometry shader. | Jules Blok | |
