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path: root/Source/Core/VideoCommon/GeometryShaderManager.cpp
AgeCommit message (Collapse)Author
2016-01-17VideoCommon: Header cleanupLioncash
Also remedies places where the video backends and core rely on things being indirectly included.
2015-12-13VideoConfig: Change convergence setting to percentage value.Jules Blok
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-01-23Ensure that ZSlopes save/restore state correctly.Scott Mansell
Had to re-do *ShaderManager so they saved their constant arrays instead of completly rebuilding them on restore state.
2015-01-02VideoConfig: Define a per-game minimum convergence value instead of a ↵Jules Blok
percentage boost.
2014-12-29VideoConfig: Fix convergence parameter.Jules Blok
Looks like a rebase failed somewhere.
2014-12-28Merge pull request #1766 from Armada651/enable-stereoRyan Houdek
Enable stereoscopy settings.
2014-12-26GeometryShaderManager: Set viewport in SetConstants().Jules Blok
Setting it in the callback is too early.
2014-12-24GeometryShaderManager: Boost convergence value.Jules Blok
Most game don't require much granularity regarding the convergence value. The default convergence was also too low, this commit increases it tenfold.
2014-12-24VideoConfig: Rename Separation to Depth and update descriptions.Jules Blok
More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-20GeometryShaderManager: Set stereo parameters in a SetConstants() call.Jules Blok
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-18VideoCommon: Only use interface blocks when geometry shaders are supported.Jules Blok
2014-12-18GeometryShaderManager: Set the constants within the callbacks.Jules Blok
2014-12-18GeometryShaderGen: Pack uniforms more tightly.Jules Blok
2014-12-15GeometryShaderManager: Upload Line/Point width constants.Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok