| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-10-11 | GraphicsMod: Simplify `std::sort` using ranges and projections | mitaclaw | |
| 2024-10-10 | C++20: Synthesize `operator!=` From `operator==` | mitaclaw | |
| The inequality operator is automatically generated by the compiler if `operator==` is defined. | |||
| 2024-08-14 | Use 'contains' method | Dr. Dystopia | |
| 2024-07-26 | Adjust order and spacing of various #includes | Dentomologist | |
| Move some #includes around to match the Contributing guidelines. | |||
| 2024-06-15 | Merge pull request #12818 from iwubcode/json_file_operations | Admiral H. Curtiss | |
| Common: add Json helper utilities for loading or saving to a file | |||
| 2024-05-31 | VideoCommon: update custom pipeline to use a a texture's sampler if the ↵ | iwubcode | |
| texture is in use | |||
| 2024-05-31 | InputCommon / VideoCommon: update to use new JsonFromFile function | iwubcode | |
| 2024-02-18 | VideoCommon: move factory names to be a static inside each action class, so ↵ | iwubcode | |
| that they can be reused in the future for serialization | |||
| 2024-02-01 | CustomPipeline: Mark arrays as constexpr | Lioncash | |
| Ensures that these go into the ro section. | |||
| 2024-02-01 | CustomPipeline: Make use of emplace_back() in GlobalConflicts() | Lioncash | |
| We can use the string_view arguments to directly construct strings inside of the global_result vector. | |||
| 2024-02-01 | CustomPipeline: Resolve unused variable warning | Lioncash | |
| We can just use holds_alternative here instead. | |||
| 2024-01-31 | Merge pull request #12546 from lioncash/event | Admiral H. Curtiss | |
| VideoCommon/Statistics: Remove global system accessor from s_after_frame_event | |||
| 2024-01-31 | VideoCommon/Statistics: Remove global system accessor from s_after_frame_event | Lioncash | |
| Instead, we make the event take a reference to the system and then pass it in when the event is triggered. This does introduce two other accessors, but these are much easier to refactor out over time, and without modification to the existing event interface. | |||
| 2024-01-31 | GraphicsModGroup: std::move graphics_mod in Load() | Lioncash | |
| The config object is quite heavyweight, so we should move this instead of copying. | |||
| 2024-01-31 | GraphicsModGroup: Simplify try_add_mod() | Lioncash | |
| We can use contains() here, and also move the mod config if it's valid instead of copying it, since it contains quite a bit of allocated data. | |||
| 2024-01-31 | GraphicsModGroup: Allow heterogenous lookup for GetMod() | Lioncash | |
| Allows using keys that aren't directly std::string as the key. This lets us use std::string_view for the incoming path name, making it more flexible with other string types. | |||
| 2024-01-27 | VideoCommon: refactor the custom pipeline logic in the graphics mod action ↵ | iwubcode | |
| into a separate class, so it is reusable | |||
| 2024-01-26 | Merge pull request #12532 from lioncash/json | Admiral H. Curtiss | |
| GraphicsMod/ShaderAsset: Lessen object churn a little bit | |||
| 2024-01-26 | Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap | Mai | |
| VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more! | |||
| 2024-01-24 | GraphicsTarget: Reduce object churn a little | Lioncash | |
| 2024-01-24 | GraphicsTargetGroup: Reduce object churn a little | Lioncash | |
| 2024-01-24 | GraphicsModFeature: Reduce object churn a little | Lioncash | |
| 2024-01-24 | GraphicsModAsset: Reduce object churn a little | Lioncash | |
| 2024-01-24 | GraphicsModGroup: Mark move constructor and assignment as noexcept | Lioncash | |
| Allows containers to optimize off of std::move_if_noexcept | |||
| 2024-01-24 | GraphicsModGroup: Reduce object churn | Lioncash | |
| We can emplace and move to avoid doing object copies. | |||
| 2024-01-24 | GraphicsMod: Avoid some object churn | Lioncash | |
| We have quite a bit of allocation churn going on here, so we can emplace and move where appropriate to alleviate that a little. | |||
| 2024-01-13 | Merge pull request #12285 from iwubcode/serialize_graphics_mods | Mai | |
| VideoCommon: add ability to serialize graphics mod to json object | |||
| 2024-01-03 | Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android ↵ | iwubcode | |
| devices." This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c. | |||
| 2023-12-21 | VideoCommon: revert max pixel shader samplers back to 8 for Android devices. | iwubcode | |
| It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now. In the future, this could be handled more elegantly | |||
| 2023-12-19 | VideoCommon: update custom pipeline action to support a variety of texture ↵ | iwubcode | |
| samplers (2D, 2D array, and cube maps) | |||
| 2023-12-12 | VideoCommon: prepare graphics mods for custom shader material data | iwubcode | |
| 2023-12-12 | Merge pull request #12240 from iwubcode/material_asset_additional_properties | Mai | |
| VideoCommon: add additional data types to material asset | |||
| 2023-12-11 | CustomShaderCache: Resolve -Wreorder warnings | Lioncash | |
| Lays out the initializer lists to be in the same order that initialization would occur in. | |||
| 2023-12-10 | VideoCommon: add ability to serialize graphics mod to json object | iwubcode | |
| 2023-12-04 | VideoCommon: add additional data types (int, int2, float, bool, etc) as ↵ | iwubcode | |
| properties of materials and some helper functions to support sending the data to the GPU | |||
| 2023-10-10 | VideoCommon: instead of using 'CustomTextureData' directly, use ↵ | iwubcode | |
| 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) | |||
| 2023-09-04 | Merge pull request #12137 from iwubcode/custom_pipeline_more_error_checking | JMC47 | |
| VideoCommon: additional error checking for CustomPipelineAction | |||
| 2023-09-02 | VideoCommon: add loading cube maps from DDS files and loading it into our ↵ | iwubcode | |
| custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice | |||
| 2023-08-24 | VideoCommon: additional error checking for CustomPipelineAction and move the ↵ | iwubcode | |
| pixel shader asset cache time back to being calculated during texture creation | |||
| 2023-08-22 | VideoCommon/GraphicsModAsset: Error out if config key is not a string. | iwubcode | |
| 2023-08-20 | VideoCommon: add support to graphics mod manager to load in assets and pass ↵ | iwubcode | |
| it to graphics actions | |||
| 2023-08-20 | VideoCommon: add custom pipeline action | iwubcode | |
| 2023-08-20 | VideoCommon: add custom shader cache | iwubcode | |
| 2023-08-20 | VideoCommon: add data needed to support custom pixel shaders to graphics mod ↵ | iwubcode | |
| actions | |||
| 2023-07-02 | VideoCommon: call into graphics mods create texture callback, providing ↵ | iwubcode | |
| additional asset dependencies that trigger the texture to be reloaded | |||
| 2023-06-20 | VideoCommon: add graphics mod callback interface for when a texture is created | iwubcode | |
| 2023-06-02 | VideoCommon: move custom texture data to assets | iwubcode | |
| 2023-05-30 | VideoCommon: check whether action was successfully created before adding ↵ | iwubcode | |
| targets for a graphics mod | |||
| 2023-05-29 | VideoCommon: fix bug in GraphicsModManager where a separate action was being ↵ | iwubcode | |
| created for each target | |||
| 2023-03-01 | VideoCommon: add class to load custom texture data | iwubcode | |
